Thursday, October 29, 2015

Team Creation by Item Preferences

Idea:  Build a balanced team by the type of items that are most beneficial for those heroes, such that the team-based item purchases are also balanced and optimized.

Hypothesis:  The value in this exercise is in DOING the exercise, not seeing the results.

Examples:
QoP --> Scythe, Orchid
Dark Seer, Ogre Magi, Doom, and Phoenix --> Shiva's Guard
Necrophos, Viper, and DK --> early Mek
Axe and Slardar --> Vanguard into Crusader
Abaddon, Centaur & Phoenix --> Pipe of Insight


Team ideas:

#1
DK mid
Centaur Offlane
Venge + Slardar roaming
QoP safelane solo
weakness:  few teamfight ults

Tuesday, October 20, 2015

6.86 Predictions

Okay, so I've watched a TON of pro games lately, and I'm getting good enough to predict wins fairly accurately based on drafts alone.

So.. I'm going out on a limb here, and giving my predictions for the future.

Last Edited:  December 9, 2015.

Deadly combinations of Note in 6.85:
- Shadowfiend + Ember or Beastmaster usually heralds a win.
- Wyvern + Bane support combo.

Nerf bat incoming:
- Shadowfiend (Raze damage will likely be decreased, possibly to something like 80/140/200/260), to reduce his flash-farming ability.  His win-rate at the pro level is too high right now.
- Ember spirit will receive a nerf (Flameguard damage absorption amount, probably.  May also get a slight nerf to remnant recharge time).
- Tusk will have some of his nuke damage reduced, or cooldowns increased.  His Ice Shard range may be decreased.
- Wind Ranger's Shackle Shot duration will be reduced slightly (currently rivals many ultimates).
- Winter Wyvern:  ultimate cast range decrease.  Cold Embrace will be nerfed.
- Slardar:  Ult's armor reduction may get reduced slightly, and will only give vision of the hero itself.


Popular but balanced:
- QoP will not be buffed or nerfed.  She's a strong laner, but very squishy and can be brought down.
- Broodmother:  popular, but balanced and can be countered.  Often countered by laning choices.
- Gyrocopter: will likely be untouched.  Suits some team line-ups but not others.

Still needs work (buffs or re-tooling):
- Legion Commander:  despite her recent buffs and popularity, picking her usually means a loss (in Pro games).  Needs slight re-tooling to balance pub vs. pro play.
- Crystal Maiden:  will receive a minor buff, probably to base strength or strength gain.

What you will see ( or see more of ):
- Armor reduction drafting strategies (also enables quick Roshan kills)
- Vengeful Spirit as a carry
- Keeper of the Light will be drafted more often in competitive games, especially for his Chakra magic and anti-push.
- More carries buying Desolator to gain an early fighting advantage.
- Pro teams picking Omniknight or Abaddon to protect against armor reduction and physical damage
- Elder Titan to counter Agility carries
- Huskar, because of trend towards early aggression (possibly dual-offlane or even dual-lane safelane until L6).  Huskar with Maelstrom may be a thing (so he can farm / wave clear / push).
- Luna, with support picks to compensate for her low hp (Abaddon, etc).
- Warlock, especially in low-tier team games.  His abilities, I feel, are underrated.

Trends that will continue:
- Early aggression and mid-game aggression
- Continued dependence on drafting heroes with "vision" abilities (at least in the pro scene), such as Nightstalker, Clockwerk, Beastmaster.
- Picking at least one "greedy" support, or a support that could transition to semi-carry
- Heroes such as Spiritbreaker and Beastmaster will still be strong picks
- Slardar will remain a "pocket pick" for many teams
- Dazzle & Witch Doctor will continue to be strong supports.

You'll see less of:
- Shadowfiend, after a nerf.
- Ember Spirit, after a nerf.

Monday, October 19, 2015

Team Ideas: Pub Winner Teams 6.85

Using Dotabuff's top heroes by winrate, I've once again put together some viable teams for pubs for patch 6.85.

#1: Top Tier, Balanced
Ursa, Abaddon, Lich
Undying (offlane)
Zeus (mid)

You get a bit of everything in this line-up; Roshan, Ganking, Healing, Teamfight.
This can be run as a 1-1-3 or 2-1-2.
Laning: I recommend Zeus mid, Undying (and Lich) offlane, and Ursa + Abaddon safelane.  You could also jungle Ursa and solo Undying, leaving Abaddon+Lich in safelane, and use Abaddon as a third core.

#2:  Ganking
Spectre + Omni + WraithKing
Zeus (mid)
Spiritbreaker (solo offlane)

This isn't a teamfight lineup - it's a gank lineup with Spectre as lategame carry. Send in SB, Haunt in Spectre, and use Zeus ult to soften up targets.  Omni can keep the tough melee heroes alive in teamfights, but you need to be ahead by this point, because your early teamfight ultimates are underwhelming.  You also might be able to get away with a jungling Wraithking if it's a low-level pub (he's not a bad jungler with Vampiric Aura).

#3:  Armor Reduction
Slardar, Venge, Witch Doctor
Elder Titan or Tidehunter (offlane)
Medusa (mid)

This is an armor-reduction team, focusing on physical damage.  (Don't run this against Omniknight!).
Laning:  I would run dual lanes on this if you're low-tier (ET + WD).  You can also roam Venge from the safe tri-lane (also stacking for 'Dusa).  Medusa is actually quite a decent mid with the changes to Mystic Snake.
Itemization:  Slardar needs a Blink to initiate, to enable Earthsplitter, which sets up a really good Death Ward (enemies are slowed).  Medusa's Gaze, if she's in range, can also multiply the physical damage taken.
Important:  Slardar is NOT a late-game carry!  Your Medusa needs to farm!

#4:  Teamfighting
Sven, Disruptor, Silencer
Undying (offlane)
Queen of Pain (mid)

This is a team-fighting lineup, with a fairly nasty tri-lane.  If you wanted to run dual-lanes, send Disruptor with Undying.  Tombstone + Kinetic Field is quite strong.



Friday, October 9, 2015

Spotlight on Doom - 6.85

With a recent buff to Doom's Scorched Earth, I expect to see him played quite a bit more in the 6.85 patch.  His increased base attack damage and survivability give him a much needed boost as an offlaner, and while he makes a terrible mid, he could still be run as a jungler or safe lane farmer.

Doom Build (Solo offlane)
Doom as a utility hero (offlaner) is mainly about removing a high-impact enemy hero from the fight, using Doom.  After the ultimate is cast, it doesn't even matter if Doom himself survives, although if he does well, he can easily move into a semi-carry role, or become even more annoying with a Refresher Orb and/or Agh's Sceptre.

Start:  Tango, Boots
Early:  Basilius or Stout Shield
Core: Power Treads, Halberd
Late:  Refresher

Skill Build:
Scorched Earth
Devour
Scorched Earth

Doom Build (Solo Safelane)
Start:  Tango, Health Potion, Branches
Early:  Boots, Midas
Core:  Phase Boots, Drums

Doom Build (Jungler)
Start:  Tango, Stout Shield
Early:  Quelling Blade, Basilius
Core:  Phase Boots,Vlad's, BKB
Lategame: 

Thursday, September 24, 2015

Spotlight on Legion Commander - 6.84c

I submit that Legion Commander can be used as a carry, a support, an initiator, a mid, a ganker, and a jungler, and as such, is one of the more flexible heroes around.  He's also quite good at Level 1 (see Level 1 Brawlers), and can snowball quite heavily.

Unfortunately, poor use of the Duel ability can lead to a quick loss.  Thus, it is better to Duel dangerous but squishy supports, such as Zeus, Lina, or Pugna.

Recently, if you look at dotabuff, LC has been having a rough time lately, due to being counter-picked, although still picked 18th overall at the time of this writing.  The recent popularity of certain heroes, such as Lina and Wyvern, have also hurt LC's win rate lately.  It is also suicide to Duel against the recently-popular Leshrac, if he has his Pulse Nova and/or Edict active...

Insane Items for Legion Commander:

Silver Edge - a new item perfectly suited for the ganking LC; disabling your opponents' passives can be a massive benefit.  Just make sure to attack once to get the bonus before you trigger Duel!

Desolator - This beautiful item has recently come down in price slightly, and is perfect for a 1v1 where nukes aren't involved.  This item also allows ranged teammates to contribute significant damage to the Duel because of the armor reduction (Sniper, Viper, etc become VERY good teammates!)

Darn Useful Items for Legion Commander:

Blink Dagger - a useful item on any melee initiator, LC is no exception.  Just don't blink too far ahead of your team, or you might be Duelling your enemies 1v5.

Black King Bar - it's very frustrating as LC to never be able to Duel because of Silences or Stuns.  Opponents like Drow or Death Prophet often require LC to have a BKB to have much chance of initiating.

Pipe of Insight - Believe it or not, this is a Dueling item.  Not solo-dueling of course, but it helps against heavy-nuke teams where opponents can't easily nuke LC down once he begins a Duel.  LC can usually afford a support item like Pipe because of her decent farming ability.

Assault Cuirass - like the Desolator, this item's armor reduction gives great benefit, but it also gives something LC lacks - attack speed.  As you gain bonus damage, gaining attack speed gives more and more benefit to your DPS.

Team Building Suggestions

Despite LC's versatility, certain heroes really help her to shine (or suck, if on the other team):
  • Vengeful Spirit:  More armor reduction and boosted attack damage?  And a Swap to get her out of a losing Duel?  Yes, please!
  • Sniper:  Long-range, reliable damage to help win duels is GREAT.
  • Enigma / Tidehunter / Dark Seer / Winter Wyvern / Magnus:  All of their ultimates make great distractions to help win Duels.
  • Dazzle / Omni:  Well-timed Repels or Graves help win (or lose) clutch Duels.
  • Lion / Lina / Zeus / Nature's Prophet / Ancient Apparition:  Why win a Duel fairly if your teammate can nuke heavily, possibly with a Global range?

Tuesday, September 22, 2015

Tips on Winning Pub Games

Play a Carry:  especially in lower leagues, few people can last-hit decently, and fewer still can close out a game quickly.  Chances are, you’ll eventually get levels and farm, and a carry hero will serve you very well if the game goes long.  Try to pick carries that are useful in the midgame as well (stay away from PL, Antimage, Morph, etc unless you are very familiar with one of those heroes).  The later the game goes, the better it is to have more carries on your team (even if they are just semi-carries like Tusk or Axe, for example).

Play a Healer:  heroes like Abaddon, Omni, Legion, Necrophos, and Witch Doctor are valuable additions to pub teams, where the opposition usually has trouble coordinating their burst damage.  Healing can really turn a gank or teamfight around, or allow you to sustain a push.  Simply buying a Mek can also help tremendously.  Some pro teams go Mek first with their mid (Shadowfiend or Viper for example), because the item is so good in those first teamfights.

Play a Teamfight Hero:  chances are that there will be teamfights that decide the game, and some heroes have really good teamfight abilities.  Taking towers after a teamfight win, before you opponents can do the same, can allow your team to snowball (see Heroes with Short Ult Cooldowns).

Play a Jungler:  if no one has taken a jungler, consider doing so.  It’s very unlikely for a pub team to really shut down a jungler hard, and the mere fact of having a jungler means that more XP is available to your team, because the top and bottom (dual) lanes aren’t splitting XP.  However, you have to be sure that at least one player is willing to solo lane against a duo, and picks a hero who won’t get destroyed by doing so (see Strong Offlane Heroes).  The trick with a Jungler is to LEAVE THE JUNGLE occasionally and GANK A LANE.  Adding a jungler weakens your lanes, and you have to make up for that by helping the lanes as soon as you can (usually by level 3 or 4).  If you're going to gank mid, consider being a bit more next-level and use a Smoke.

Learn a Mobile Hero:  for some reason, heroes like Nature’s Prophet, Tinker, or Bloodseeker, who are highly mobile, tend to win games if played well.  These are SINGLE heroes that can turn the game around for their team, but the trick is to know when to split-push and when to join or start fights.  You need to develop good location and map awareness to play these heroes well.  If that’s not your strong suit, then play a healer instead, and follow a carry around.

Stay with your Team:  if you’ve noticed that your team has grouped up, don’t leave and go off on your own.  You’ll either get picked off, or your team will lose the next teamfight 4v5, and it’ll be your fault.  Even if everyone is just milling around for a bit, be patient and don’t just wander off without saying anything.

Don’t stay too long:  This tip can only be acted upon once you have some game awareness – there will be times that you’ll just throw your life away if you try to take one more objective, or kill one more fleeing hero.  Take the easy objective, and then go back to regen or farm; only when your team is undamaged, with ults available, should you keep on pushing.

Buy a Ward once in a while.  Wards win games, but it’s rare in pubs that one player will volunteer to buy them all game.  You can help your team win by buying one, for 75 gold, once in awhile (it’s 2 creep last-hits…)

Buy a Smoke and Gank with a Buddy:  Some pub teams actually DO use wards, but if you and a buddy buy a Smoke and go ganking, you’re fairly likely to get a kill.

Match their Jungler or Ganker:  if the other team jungles, your team should jungle as well, or dedicate someone to gank their jungler repeatedly.  It does less good to kill several heroes once, than to completely shut down one hero who could otherwise become a big problem (like Nature’s Prophet or Ursa).

Buy a Shadow Blade:  I don't know what it is about pubs, but no one wants to buy Dust or a Gem.  Thus, the Shadow Blade is among the best escape and ganking items that exists.  Just don't forget to attack once to get the bonus damage, before using any nukes.

Do not Blame Your Team For Losses:  you can always improve your own play, even if it’s just increasing your last hits while in lane.  While other players may make big mistakes, or be far less skilled than you think you are, you are being matched with them because your team should have an approximate 50% chance of winning (or at least 40-60%), given the matchmaking algorithms in Dota.

Pick something to practice every match:  It's a good idea to have a personal goal every game, whether it's to improve your last hitting, improve your lane harass, or to reduce your death count.  Good players who are get better quickly, are the ones with specific goals.

Monday, September 21, 2015

Dota 2 Best Level 1 Brawlers

If you meet these heroes at Level 1, solo 1v1 at the rune spot or elsewhere, don’t attempt to go 1v1 with them... unless you’re also a brawler or you’ve brought a buddy.  In reality, there probably WILL be someone else around, but this should give you a bit of a heads up before you start to brawl.

Caveats about L1 Brawling:
- I’ve had to do this list assuming no items, or similar items. I can’t possibly calculate every L1 item build.
- If your opponent has a Stout Shield and you don’t, a 1v1 brawl isn’t a good idea.
- Try to eat a tree (Tango) part way through the fight.  This small act separates the good from the dead.
- Don’t waste a Health Potion unless you’re sure you can take First Blood, or you’ve already escaped and need to get back in lane quickly.

Toughest and highest physical damage at Level 1:
(no items, damage shown before armor reduction of target. Heroes in order by EHP):
Spirit Breaker.  A massive 927 EHP (1st overall) and a respectable 40.3 DPS, not including if he skills Greater Bash.
Ogre Magi.  2nd highest EHP (832), and 40.87 DPS.  He’s also going to Ignite if he’s smart, for another 130*0.75 = 98 dmg after reductions.
Dark Seer.  3rd highest EHP (795), and 41.58 DPS.  His Ion shell will destroy you in melee, for another 750*0.75 = 563  dmg after reductions.
Ursa.  4th highest EHP (781).  While DPS looks like a mere 32.43, Fury Swipes increases dmg by +15 per attack…
Nightstalker.  5th highest EHP (781), and 43.47 DPS. Also – Void for attack slow and 90 dmg.
Sven.  6th highest starting EHP (760), and 43.31 DPS.  PS – Storm Hammer to the face for 100.
Beastmaster. 7th highest EHP (746) and 45.54 DPS.  Also – two Axes is 140 physical dmg.
Legion Commander. 9th highest EHP (741) and 40.71 DPS.  Typical L1 skills are also very favourable in 1v1.
Faceless Void.  12th highest EHP overall (725), and 45.36 DPS.  Also Time Lock or Backtrack.

Note that this is not “win” order, which depends greatly on what skill the player takes first, and somewhat on items.  Dark Seer, for example, will destroy anyone 1v1 if he skills Ion Shell first, and manages to get into and stay in melee range.  However, he might choose Surge first, instead.  Similarly, Faceless Void with Backtrack or Time Lock is a tough customer, but may take Time Walk first, as an escape skill.

Honourable Mention:
Bloodseeker.  A respectable 705 EHP and 40.88 DPS.  Thirst and Bloodrite are both annoying L1 skills to face.
Centaur Warunner.  EHP of 696 and 38 DPS is not bad, but Return will destroy you, and Double Edge is a whopping 175*0.75 = 131 dmg which he can use to finish you off, as he can’t kill himself with it.
Omniknight.  EHP of 692 and DPS of 38 is okay, but his Purification is PURE damage, healing & dmg for 90 (him/you).  It’s a 10-second cooldown, and he has mana for two of them.
Juggernaut.  EHP mediocre at 645, but 46.80 DPS and “Spin to Win” dmg of 400*.75 = 300 at L1.
Templar Assassin.  EHP only 616, but 40.32 DPS, and she’ll have Refraction for bonus damage and 3 absorbed hits.  Anyone with a DoT ability will still destroy her (Ogre and Dark Seer, especially).

Bad News for Brawlers.
The following non-Brawlers will still destroy you if you’re too far from a Tower:
Skywrath Mage.  Has a high movement speed (315). Arcane Bolt does 100 dmg, a 5s cooldown, and he can cast 5 of them on starting mana.
Undying.  If he skills Tombstone, you will likely not get away (slowing), and his zombies will destroy your L1 self.  If he drops the Tombstone right next to you, attack it!  Even if you die, the Tombstone is worth gold if killed.