Showing posts with label Exercises. Show all posts
Showing posts with label Exercises. Show all posts

Tuesday, July 1, 2014

Building a Team Around a Support

Dota 2 Exercise:  Building around a support


For this exercise, I decided to try building a team around Crystal Maiden (CM), with her mana-aura.  I picked heroes that are generally limited by their early-game mana, but can be very dangerous with additional mana early game.

Team Sample #1: Low-Mana Str heroes + CM

Sven/CK + CM (w/Basilius)
Nightstalker/Dragon Knight (mid)
Offlaners:  Clockwerk
Junglers:  Enigma
Other mana-dependent heroes:  Leshrac, Zeus, Pugna

Team Sample #2 (Dual Lanes)

Axe + Disruptor offlane
Shadowfiend mid
Luna/Gyro/Razor/Sven + CM safe lane (spam Lucent Beam, Missile, Field, or Hammer)

Friday, June 6, 2014

Flowchart: Hero Selection

This needs to be put in a flowchart, but it's a work-in-progress for now.

Dota 2 Flow Chart for Hero Selection:
Choose your strat:
  1. Pushing (see pushing heroes to pick & anti-push heroes to ban)
    1. Choose pushing-supports as your first picks. Try to select heroes with good teamfight to obscure your choice of strategy, and to be able to win fights when you group up to push.
    2. Choose a semi-carry or early-effect carry who can push (Luna, CK, Gyro, Tiny, DK, Juggernaut, etc).
    3. Choose a mid with push (Tinker, QoP, Puck, Zeus, etc.)
    4. Know that you need to end the game early (before 30 mins if possible).
  2. Teamfight (choose most flexible heroes first, then mid, then carry last)
  3. Gank & Snowball
    1. No more than 1 invis hero (too easy to counter whole team if > 1)
    2. Mid should be ganker hero who can farm enemies at L6, and dominate mid.
    3. Consider aggressive tri-lane to shut down enemy carry
    4. Supports should have nukes/disables and some push to take towers after successful ganks.
    5. Good idea to ban the type of heroes that could counter-gank (Wisp, KotL, NP) or counter-push (KotL, Dazzle, Lina, Tinker)
  4. Split Push / Global Strat (see mobile heroes and split-push heroes – ban gankers & supports with teleports such as Wisp, KotL, etc). First-pick NP if possible.
If at least 1 true support on our team take Lion (Tranq boots, Wand, Soul Ring, Eul’s)
If no supports, or only semi-supports Lich (try for Force Staff) or Shadow Shaman (Regen, Eul’s)

If no carry -> melee carry -> Lifestealer, Chaos Knight, Sven, Dragon Knight, Alchemist
If need jungler -> Lifestealer or Ursa, Enigma, Legion Commander
If need ranged carry -> Drow Ranger, Luna, Shadowfiend, Viper, Gyro, Medusa
If need ganker -> Nyx Assassin, QoP, Slardar, Storm Spirit, etc.
If need support pusher -> Shadow Shaman, KotL, Leshrac, Lina, Veno
If need split pusher -> Nature’s Prophet, Tinker, Lycan
Paired with gank-style carry:  Shadow Shaman, Keeper, Lion, Leshrac, Shadow Demon, Veno
Paired with weak melee carry:  Lich, Crystal Maiden, Lion
Support - If lots of melee on team -> Vengeful spirit, Beastmaster, Dazzle
Lots of mana-dependent enemies, with big ultimates -> Silencer, Nyx
Need to counter a melee carry -> Lifestealer, Viper, Ursa, Razor
Need AOE damage -> Earthshaker, Sand King, Venomancer, Gyrocopter, Ancient Apparition, Obsidian Destroyer (Int based), Tidehunter, Warlock
Need AOE disable/positioning -> Naga, Enigma, Magnus, Dark Seer, Clockwerk (cogs),Wyvern, Earthshaker.

Match an enemy hard carry -> Faceless Void, Phantom Assassin, Alchemist, Anti-mage, Sven

If your Hard Carry = Chaos Knight, Skeleton King or Tiny, then good pick = Wisp, Shadow Shaman, Lich, Dazzle

Team Idea: Drafting Around Faceless Void


This team idea focuses on choosing Faceless Void as your carry, and maximizes the damage that can be inflicted inside of Chronosphere.


Faceless-centric line-ups:


Dual Lanes:
Veno+Drow, Face+Venge, Lesh mid (or Drow mid)
Tri-Lane Team:
Face+Veng+Lesh trilane
Veno solo offlane
Drow mid

Tri-Lane team #2:

DarkSeer offlane, 
Shadow Fiend mid, 
Face+Lesh+Veng trilane 
Combo:  Vacuum into Chrono/Lesh/SF ults, with Venge armor reduction for Face

Advantages:

+ Can get kills in trilane (Missle+Split+autoattacks w/Venge armor reduction)
+ Venge can go gank mid to get advantage
+ SF strong mid in pubs if not denied heavily
+ DS very safe offlane w/ion shell spam (get Clarities)
+ Lots of push

Faceless Void trilane with 2 supports from this list:

WITCH DOCTOR (position 4 or 5)
CRYSTAL MAIDEN (4, pulls, phase boots + shadowblade),  
LICH (5, stays lane, Mek),
SHADOW SHAMAN (position 4)
SKYWRATH MAGE (position 4 or 5)

OfflaneJakiro (Position 3, Arcane Boots, Force Staff, Veil/Pipe)
MidMagnus (Position 2, Boots, Wand, Upgraded Boots, Blink Dagger, Drums, BKB)

Wednesday, June 4, 2014

Drafting Exercise: Building a Team around a Carry

The following teams are based around Sven.  This post illustrates a thought process where you figure out what a hero needs, and create a team around boosting that carry with appropriate picks.

Sven needs:
-        Attack speed:  Beastmaster, Troll, Ogre
-        Mana regen:  Crystal Maiden (CM), Keeper of the Light (KotL)
-        Slowing/lockdown:  Disruptor, Veno, Invoker, Magnus, Puck, Batrider
-        Lane Babysitter:  CM, Disruptor, AA, Warlock, Lion, Io

Don’t pick Sven against kiters:
-        Drow
-        Viper
-        Lycan
-        Weaver
-        Sniper

Pick Sven against: 
-        Illusion heroes (Naga, CK, PL, etc)

Sven Items:
Start (585):  Tango, Shield, Potion, Branch x 2
Early: Boots, Wand, Helm of Dominator (stacking)
Core:  Power Treads, BKB, TP
Late:  MoM/Satanic, S&Y, Deadalus, BoT
6 Slotted:  BoT, S&Y, BKB, Deadalus, Heart, MoM/Satanic

Sven-based teams:
#1:
Mid:  Kunkka or Luna
Offlane: Solo Darkseer or Centaur
Supports: Disruptor, CM
Safe Carry: Sven

#2:
Mid: Magnus
Offlane: Solo Beastmaster
Supports:  Ogre (Roaming / Pulling), CM (babysitter, early aura)
Carry: Sven

#3:
Mid: Exhort Invoker/AA
Offlane: Solo Timbersaw
Supports:  Shadow Demon/Bane, Sand King
Carry:  Sven

#4:
Mid: Puck (#2) or Storm Spirit
Offlane: Centaur/Magnus/Dark Seer (#3)
Supports:  Wraith King (#4), Disruptor/Warlock (#5)
Carry:  Sven (#1)

#5:
Mid:  Timbersaw/Slark/Puck (ganker)
Offlane:  Lich/Veno/BH/Magnus/Tide
Supports:  Venge (roamer), Disruptor (lane support)
Carry:  Sven

Drow-Based Teams with Ranged Carries



The idea of these teams is to take advantage of Drow Ranger's precision aura to boost damage to your main right-click carries, and even some supports to make them more dangerous.

In most cases, you need to pick Drow last so that she's not counterpicked (she's easily ganked early game), and so that the team's synergy may not be readily apparent until last pick.  This also gives the ability for the captain to pick a different carry if another would be more suitable vs. the opponent's lineup.  Some suggestions for alternate carries are given in some team ideas, below.


Team Ideas (dual lanes):

#1:
Mid: Drow (or Beastmaster/Clinkz/Zeus)
Offlane: Batrider (Warlock/Treant/Phoenix/Puck/Silencer) + Bristleback/ElderTitan/Axe (ooh, annoying!)
Safelane:  Luna + Venge/Lion/Nyx
Bans: OD, Viper, then Invoker/Pudge/NP/Io/Bane, then counterban
Pick Order:  Batrider, Venge, Luna, Bristleback, Drow

#2:
Mid: Shadowfiend
Offlane:  Luna + Dazzle
Safe:  Drow + Tidehunter (Clockwerk?)
Bans:  Batrider, OD, NP, then Bounty/DK/Slark
Picks:  Tidehunter, Luna+Dazzle, Shadowfiend, Drow
Problem:  Low Stuns

#3:
Mid: Viper/Huskar
Offlane:  Clinkz + Clockwerk
Safelane:  Drow + support
(Tough) Supports w/teamfight initiation:  Earthshaker/Tide/Magnus/Beastmaster/SandKing/Jakiro/Treant/Alchemist
Bans:  Ember, Bountyhunter, NP, Tinker, Dazzle, Disruptor, Kunkka
Pick:  Clockwerk, Support, Clinkz, Viper, Drow

#4:
Mid:  DK
Offlane:  Clockwerk
Safelane:  Drow + Venge/Dazzle/SD
Jungle:  NP (or Axe/Commander/Ursa)
Bans:  Batrider, OD, Invoker, Nightstalker
Picks:  NP, Clockwerk, DK, support, Drow

#5:
Mid:  Shadowfiend (early Shadowblade, then BKB)
Safe:  Drow (Aquila, Manta, Ethereal Blade) + Support Wraithking (Blademail, Blink Dagger)
Offlane: DK (Armlet, Pipe) + Support Viper (Mek, Wards)
Bans: Lycan, Invoker, Centaur, OD, Dazzle
Picks:  Viper, DK, Shadowfiend, Wraithking, Drow
Problem:  No teamfight Disable/Lockdown (but 2 stuns, and 2 slows, tho)

#6:
Mid: Drow/SF/DK (shadowblade, manta)
Offlane:  Lina (Arcanes, Drums) + Venge (medallion, force staff)
Safe:  Death Prophet (Mek, Bloodstone) + Dazzle/Tree/Omni/Abaddon (hard support)
Bans:  Batrider, OD, Io, Tinker, Disruptor

Picks: Dazzle, Venge, Lina, Death Prophet, Drow
Problem:  No hard carry.  Need pickoffs.

Tri-Lanes:

#7: 

Mid: Shadowfiend
Solo Offlane (tank):  Bristleback, Clockwerk, Slardar, Tide, or Timbersaw
Safe: Drow + Lina + Windranger
Bans:  Batrider, Io, Brewmaster, Spectre, Viper/OD

Picks:  Windranger, Lina, Offlaner, Shadowfiend, Drow