From various sources around the web, I've gathered some reputedly strong laning combinations. I haven't tried all of them myself. I'll try to sort these over time.
See also:
Link:
http://www.reddit.com/r/DotA2/comments/14luts/strong_lane_combos/
Good Lane Pairs (Farming hero first):
Alchemist + Ancient Apparition
(dual stuns, AA pick denies Ice Blast to opponents)
Axe + Abaddon
(Call + Shield is quite good).
Axe + Bane
(Enfeeble so can’t kill anything, then Hunger)
Axe + Dark Seer
for vs-melee pwnage (Ion Shell), Vac into multi-target Call. Also can creep-skip.
Axe + Disruptor (Battle Hunger + Thunder Strike, Taunt + Kinetic Field)
Axe + Drow (hell for melee carries - Battle Hunger + Frost arrows = hard to escape, too)
Axe + Huskar / Clinkz / Drow / OD / Silencer
(anyone with an orb attack)
Axe + Invoker
(cold snap + battle hunger)
Axe + Jakiro (Call + Macropyre is especially nasty)
Axe + Omni (Axe likes healing. Omni likes keeping nasty melee allies alive)
Axe + Phoenix
(Call allows for easy Spirit hits, and Call useful to protect Egg)
Axe + Silencer (Curse and Hunger are annoying)
Axe + Skywrath (Battle Hunger + Arcane Bolt spam is very annoying. Add a CM to the team for more annoyance).
Axe + Tiny
(throw Axe, Taunt+Spin, Avalanche)
Axe + Venomancer/Necrolyte/Warlock/Dazzle/KotL (early game Axe with a proper harass partner is a nightmare, especially vs melee)
Axe + Undying (this has become a "thing" in dual offlanes - Call + Tombstone is very good)
Axe + Vengeful Spirit
Axe + Witch Doctor (Axe benefits from healing in lane, and Maledict works well with Call).
Bane + KotL
(unlimited Brain Saps)
Bane + Mirana
(Nightmare into Arrow)
Bane + Undying
(Brain Sap + Decay = very low enemy hp)
Brood + Dazzle
(massive Shadow Wave damage)
Brood + KotL
(taking KotL also denies this anti-pusher to your opponents, and allows Brood to create MANY spiders)
Centaur + Shadow Demon
(Disruption + Curse to setup for Stomp + Double Edge).
Centaur + Bane (Nightmare setup for Stomp + Double Edge)
Centaur + Abaddon (Shield breaks on Double-Edge = ouch)
Centaur + Tiny
(Toss, Stomp, Avalanche, Double-Edge = dead)
Chaos Knight + Ancient Apparition
(Rift + Stun keeps foe in range of Cold Feet effect, Vortex buffs Chaos Bolt damage and slows target, or use Chilling Touch for more right-click damage).
Chaos Knight + Leshrac / Lina / Mirana / Windranger / Jakiro
(Chaos Bolt sets up 2nd stun)
Chaos Knight + Vengeful Spirit
Chaos Knight + Dazzle
Chaos Knight + Shadow Shaman/Lion
CK/SK/Sven + Lina/SS/Lesh/Lion/Mirana
Clockwerk + Jakiro (cogs + AOEs)
Clockwerk + Lion (Hex into Cogs into assault into Spike)
Crystal Maiden (CM) + Ogre Magi (heavy
nuke)
CM + Ursa
(one of Ursa's big challenges is holding enemies still so he can Fury Swipe. CM fixes that).
CM/Veno + Gyro
Crystal
Maiden + Dark seer
Crystal
Maiden + Juggernaut
Dark Seer + Clockwerk
(Surge the Clock who runs towards the enemy, uses
cogs, then ion shell and battery assault to liquefy them. In teamfights
put a wall of replica in the cogs and vacuum them in).
Dark Seer + Clinkz / Bounty / Riki (Fun with Stealth & Ion shell)
Dazzle + Undying (heal da zombiez for burst dmg)
Disruptor / Veno + Undying
(Slow/Field into Tombstone - easily countered by escapes and heals)
Dragon Knight + Ancient Apparition/Leshrac (Looooong stun)
Drow + ES
Drow + Lich
Drow/Luna + Venge
Drow + Crystal Maiden
(slow & kill from range. Gust / Freeze for defense)
Earthshaker + Drow / Huskar / Ursa / Viper
(block off lane, go to town with right-clicks)
Faceless Void + Lich
(Carry w/escapes + spammy support - Ults synergize well together)
Faceless Void + Witch Doctor (Kill potential, and late game ult synergy)
Gyro + Venomancer
(slow into Barrage)
Gyro + Disruptor
(Glimpse back into Barrage)
Huskar + Abaddon
(healer allows Huskar to dive and be even more reckless)
Huskar + Axe
Huskar + Bane
<-- this is annoying as hell, 2 spears +
brainsap = big chunk of your hp
Huskar + Dazzle
(Huskar can be even more reckless!)
Huskar + Necrolyte
Huskar + Ogre Magi (Lust + Slow = very good for Huskar)
Huskar + Treant
Jakiro + Veno (push)
Juggernaut +
Veno/Lich/Crystal Maiden/Dazzle/OmniKnight
Juggernaut + Ogre magi (be aggressive & go for early kills)
Juggernaut + Shadow Shaman
Juggernaut + Tusk (Snowball into Spin)
Keeper of the Light (KotL) + Zeus/Tinker/Gyro (spammable big nukes)
KotL + Silencer (lots of mana drain)
KotL + Skywrath (very spammy)
KotL + Undying
(spam Decay)
KotL + Spammable Nuker (Axe, Sven, Tiny, Zeus)
Kunkka + Dazzle
(just annoying to lane against)
Kunkka + Necrolyte
(Tidebringer + Heartstopper very annoying to lane against)
Kunkka + Pugna
(Decrep into Torrent + Nether Vortex)
Kunkka + Shadow Demon
(Disruption into Torrent)
Kunkka + Tide
Kunkka +
Veno/Crystal/Lich
Kunkka + Warlock
(Fatal Bonds + Tidebringer)
Leshrac + Crystal Maiden
Leshrac + SandKing
(Burrow Strike into Split Earth + Lightning. Also Caustic works well with Lightning to nuke enemies standing near creeps).
Leshrac + Shadow Demon
(Disruption into Split Earth)
Leshrac + Lion
Lich + Phoenix offlane
(works vs. trilane!)
Lifestealer + Crystal Maiden
Lifestealer + Shadow Shaman
(add CM for a strong tri-lane)
Lina + Jakiro
(Ice Path, Light Strike, Dual Breath, Dragon Slave =
double kill)
Lina
+ Ogre Magi
Lina + Pugna?
(lots of burst, but… very slow and squishy)
Lina
+ Sand King (unfortunately, both of these heroes need farm, so you need kills!)
Luna + Spiritbreaker <--
SB hits like a truck with
charge+bash, plus Luna's passive
Luna + Venge
(armor debuff + Luna aura = great harass)
Luna / Weaver + Nyx
Lyncan + Lesh, w/Chen Jungle
Morph + CM (early Basilius)
Naga Siren + Dazzle, abuse illusions
Naga Siren + Leshrac
Naga Siren + Venomancer
Necrolyte + Treant / Omni
(very very hard to kill, dangerous for melee enemies)
Necrolyte + Veno
(heartstopper + poison/wards is very annoying)
Nature's Prophet + Skywrath
(sprout + ult/nukes - this is a weird / unusual lane, but works well)
Nyx + Lion (+ carry for trilane)
OD + Ogre / Lesh / Bane
(Essence Aura provides mana to mana-starved Int supports)
OD + Necrolyte
(OD feeds Necro mana for more heals)
OD + Silencer (use Astral Prison to reduce mana pool, then use Curse when they can't cast anything)
OD + SD (Spam poison) (Also works with Veno/spam wards)
Ogre + Bane dual offlane
Ogre + Drow/Viper
(vs. Beefy melee)
Ogre + Lifestealer
Ogre + Lina/Leshrac/Mirana (any ranged that needs setup stun)
Ogre + Pugna (vs. melee / magic)
Ogre + Veno (vs. anyone)
Ogre + Witch Doctor (Maledict + Double Nuke)
Omni + CM
Omni + Dazzle
Omni + OD (infinite mana = infinite hp)
Phantom Assassin + Ancient Apparition (Chilling Touch + Phantom Strike)
Phantom Assassin + Abaddon (PA can take lots of risks with shield/heals as backup)
Phantom Assassin + Wisp (as above)
Phantom
Lancer + Keeper of the Light (the classic annoying lane)
Phoenix + Lion / Shadow Shaman
Phoenix + Tusk
Pudge + Bane = easy hook
Pudge + Crystal Maiden
(dual disable into Rot)
Pudge + Dark Seer
(Surge/Hook + Ion Shell + Rot = No escape)
Pudge + Lion (dual disable into Rot)
Pudge + Shadow Shaman (dual disable into Rot)
Pugna + Silencer (force to Cast with Curse, Ward punishes)
Pugna + Crystal Maiden
(Decrepify + Nova + Nether Blast + Frostbite + right clicks...)
Pugna + Keeper (Queue Illuminate, hit with Decrepify before Illuminate hits).
Razor + Bane (Nightmare + Static Link)
Razor + Beastmaster (lots of early right-click dmg + chase with Boar)
Razor + Shadow Demon (Link ticks during disrupt)
Razor + Earthshaker (Link after wall)
Sand King + Omni (Burrowstrike, then Purify)
Sand King + Shadow Demon
Silencer + Axe
Silencer + Keeper
(Mana Leak and Curse work well together, can spam it with Chakkra)
Silencer + Nyx
(Curse + Mana burn)
Silencer carry + Spiritbreaker support=early game ganks, mid game
utility, and late game pwnage.
Sladar + Venge (armor reduction and physical damage + dual stuns)
Slardar + Dazzle
Slardar + Lina/Leshrac
Slardar + Shadow Demon
Slark + Ancient Apparition (long stun after pounce with Cold Feet, Slark Dark Pact with Vortex)
Slark + Undying (stat steal, Pounce + Tombstone is deadly)
Slark + AA (Pounce into Cold Feet)
Spirit Breaker + Ogre Magi (be aggressive, use Lust on Spiritbreaker)
Sven + Ancient Apparition (Cold Feet + Stun = really long stun)
Sven + Crystal Maiden
Sven + Jakiro
(Hammer into Ice Path + Dual breath slowing for more right-clicks)
Sven + Keeper of the Light
(more Storm bolts is annoying)
Sven
+ secondary stunner (Leshrac / Lina / Lion / Shadow Shaman)
Sven + Vengeful Spirit
Tinker (HS missile) + Necro (Heartstopper)
Tinker (HS
missile) + Gyro (Flak)
Tinker + Clockwerk (Missiles + Flares = very annoying)
Tiny + Centaur;
a Queen Bitch of a lane. Toss -> Stomp ->
Double Edge -> Avalanche. That’s 450 magic damage at 1300 range,
and 4 seconds of stun, all at level 2. And it only gets worse from
there.
Tiny + KotL (ability spam)
Tiny + Wisp (classic lane, usually used in mid)
Tiny + Ogre Magi:
"played against this a while ago
and they tower dove us right from the start. Toss in the Magi,
Fireblast, Ignite, Tiny catches up and you're stunned again. And
dead."
Tiny/Chaos Knight/Sven + Io
(the typical Wisp pairings)
Tusk + Clockwerk ("cage match")
Tusk + Centaur / Tiny
Undying + Bounty Hunter
Undying + Disruptor (Tombstone + Kinetic Field = killing ground)
Undying
+ Jakiro
Undying
+ Keeper of the Light
Undying + Leshrac
Undying + Veno
Ursa + Crystal Maiden
Ursa + Shadow Shaman
Ursa + Wisp,
early Roshan (even L1 with Potion rotation)
Venge + Sven/CK/Wraith King
Vengeful Spirit (get Medallion) + Earthshaker
Venomancer + Luna (with
Luna passive dmg boost)
Venomancer + Undying
Venomancer + Viper/Huskar/Jugg/Undying
Venomancer
+ Dark seer
Venomancer
+ Juggernaut (Poison Nova gives you the early Spin opportunity)
Viper + Luna (a strange combo, but Viper very deadly with Luna's aura)
Viper + Nyx
(slow/stun/manaburn)
Viper + Ogre
(just go bash them in the face, then nuke them down)
Viper + Venomancer (tons of tick damage harass and slows)
Viper + Wraith King (vamp aura helps Viper tankiness, lots of carry)
Warlock + Kunkka (Bonds + Tidebringer)
Warlock + Lesh/Zeus (Fatal Bonds + multi-target lightning)
Weaver + Abaddon (squishy Weaver gets buff)
Windranger + Centaur
(lots of nuke damage, if Shackle lands, Stomp followup)
Wisp (Io) + Chaos Knight/Ursa/Tiny/Sven/Phantom Assassin/Medusa
(all of these work well with Io)
Wraith King + Vengeful Spirit
Wraith King + Lina/Leshrac/Sand King/Nyx
(any secondary stunner)
Aggressive Dual Lanes (dual offlane):
Spiritbreaker + Dazzle
Tusk +
Spiritbreaker/Centaur/Slardar/Tiny/Axe/Lifestealer/Troll/Pudge/Abaddon/Jugg
Tusk + Clockwerk /Earthshaker
Tusk + Magnus (when they try to escape Ice Barrier
after snowball, Skewer them back, or just to slow them)
Tusk + Veno (Use Wards to block exit to Ice
Barrier)
Mirana/Razor/Lina + Bane (Nightmare sets up
arrow/static link/LSA + Double Nuke)
Ogre + Lina
Lifestealer + Crystal Maiden
Huskar + Dazzle
Slardar + Vengeful Spirit
Gyro + Disruptor (Glimpse back into Rocket
Barrage)
Gyro + Rubick/Disruptor + SS (Tele/Glimpse into Kinetic into Barrage)
Broodmother + Disruptor (Glipse + Kinetic back into spider army)
Jugg + Disruptor/Veno/Dazzle/Viper (slow/glimpse + spin)
Zeus/Lion + Lina (bring Clarities, harass them out of lane)
Untested/Theoretical Dual Lane Ideas:
Sven/Wraithking/Tiny + Crystal Maiden (regen for low mana pool and bad Int, slows allow carry to catch & kill enemies)
Troll Warlord + Vengeful Spirit
Slark + Razor (suck away enemy damage! Problem = compete for farm)
Razor (farming) + Bane (heavy nuke and dmg reduction, to screw over last-hitting)
Slark + OD (vs. enemy ag and str heroes – do not pick vs. lots of Int heroes – get Zeus instead).
Drow + Venge (medallion on Drow, Urn on Venge?)
Magnus + Keeper (Magnus is much more dangerous with mana – keeper can easily top him up, and they can push like crazy. The harass would be unfunny).
OD + Shadow Demon (lots of banishing, very annoying)
--- don’t play vs. Nyx ---
Alchemist + Venge (Unstable Concoction is Physical dmg, stacks with armor reduction of Acid Spray & Venge’s Wave). Two stuns in lane = kills.
Enigma + Lich (offlane pair): very annoying; between Sacrifice and Conversion, this pair can keep the creep waves at their tower. Combine this with a ganker mid, and you're bound to keep the enemy carry underfarmed. Their ults also work well together, but be sure to ban Rubick!
More Lane
pairs to Try (Need Feedback):
Spirit Breaker + Visage / Venge
Leshrac + Venge (2 stuns, aura + wave increases physical Edict dmg)
** get RoB on Venge and Medallion+Atos on Leshrac?
OD + Lion (Banish
one enemy, stun+sheep other one and go to town on him).
Lifestealer +
Venge
Bane + Lich (one
gains mana back, one gains hp back from abilities)
Bane + Lion (lock
one guy down with Hex & Nightmare, wail on the other guy with
Stun + Brain Sap + Right Clicks. At level 6, ults destroy someone)
Viper + Bounty Hunter
Lion + Nyx (mana
drain / burn! – go offlane and gank the crap out of the enemy
carry, & ward enemy pull camp/jungle)
Nyx + OD (Mana
burn/Banish, hardly any mana, then stun + Orb)
Unusual Lane Pairs:
Tiny +
Slardar/Centaur (throw + Stomp/Crush + avalanche)
Enigma + Lich
(double deny, Eidolons/Frost Armor to tank wave under tower)
Anti-Mage + Lich
(mid lane)
Lane Pair Favourites from the Web:
**Nyx + Silencer
(mana burn + curse of silent = nasty). Harass with Glaives, Nyx
stun, get kills, snowball.
**Centaur + Pugna
(Decrepify + Stomp + Double Edge).
Wraith King + Venge (two stuns plus high right-click)
Phantom Assassin + Venge (Slow + Stun + Dmg reduction and high right-click)
Pair of carries =
Drow + Troll (Drow buffs Troll, Troll ult makes Drow OP).
Pugna + Leshrac
(Decrepify + Split Earth) – need to build survivability items +
regen, both squishy.
KotL + Undying
(Spam Decay for Str steal)
Bane + Mirana
(Nightmare, land perfect arrow, follow up with right-clicks/brain
sap)
Bane + Undying
(enfeeble + decay = very little hp and last-hitting power)
SS + Ursa (Sheep
+ Shackle = free kill w/Fury Swipes)
Magnus + CM
(slow/freeze = perfect Magnus Skewer, aura = more Shockwave spam)
Centaur + Necro =
able to heal Double Slice damage. Orb of Venom on Centaur for
chasing!
Centaur + Warlock
= fatal bonds on creeps + hero, double slice to clear wave / damage
enemies
Gyro + Ogre Magi
= Fireblast + Homing Missile, Nuke
Gyro + Venge
Tiny + Ogre Magi
= Toss Ogre, Nuke/Stun, Avalanche. DIVE, DIVE, DIVE!
OD + Magnus (OD
essence aura for mana). CM elsewhere on map (regen) would get
this combo rolling.
Axe + Silencer
(Curse of Silent + Battle Hunger)
Pugna + Morph (L1
knockout punch)
More Good Lane
Pairs (suggestions from the web):
- Shadow Shaman + Chaos Knight –
while Rhasta is valid with any heavy dps early game, his slow move
speed makes it easy for the opponent to avoid sticky situations. CK’s
initiation solves that problem – blink > stun > shackle >
lightning > gg.
- KotL + Io (offlane) : Tether + Chakkra, both get mana. We spammed spirits and
illuminate and pushed the hell out of the lane.