Showing posts with label Lists. Show all posts
Showing posts with label Lists. Show all posts

Wednesday, April 26, 2017

Highest Net Worth Items

In order, as of patch 7.05:

Sometimes you've got more gold than you have slot space.  Maybe getting that S&Y, Desolator, and Bloodstone weren't the "optimal" choices... or were they?

I made up this list to give you an idea of where your slot value is going.

Highest Value with Unique Items and BoT L2:
7720 + 7195 + 6400 + 6200 + 5900 + 3000 (BoT) + 4000 (Shard) = 40,415 gold

As above, without the Rapier:
7720 + 7195 + 6400 + 5800 + 5900 + 3000 (BoT) + 4000 (Shard) = 40,015 gold

Sample generic 7-slotted values (No Rapiers):


Strength Carry (no BKB)
Abyssal, Satanic, Mjolnir, Heart, A/C, BoT2 + Shard = 35,650 gold

Agility Carry (no BKB)
Butterfly, Heart, Skadi, Deadalus, Manta, BoT2 + Shard = 34,320 gold

Intelligence Carry (no BKB)
Dagon5, Bloodthorn, Octarine Core, Scythe, Skadi, BoT2 + Shard = 39,290 gold

Hypothesis:  Intelligence carries need the most gold to get their "best" items, and Agility carries need the least gold for their most desired items (theoretically - I would probably argue that Int carries don't need a Moon Shard as badly, and that Bloodthorn is a good item for all carries).


Dagon5 (7720)
Bloodthorn (7195)
Abyssal Blade (6400)
Divine Rapier (6200)
Octarine Core (5900)
Satanic (5800)
Skadi (5775)
Mjolnir (5700)
Scythe of Vyse (5700)
Butterfly (5525)
Deadalus (5520)
Heart of Tarrasque (5500)
Monkey King Bar (MKB) (5400)
Guardian Greaves (5375)
Silver Edge (5350)
Assault Cuirass (5250)
Refresher Orb (5200)
Radiance (5150)
Necronomicon L3 (5050)
Manta Style (5000)
Bloodstone (4900)
Linkin's Sphere (4850)
Ethereal Blade (4700)
Shiva's Guard (4700)
Hurricane Pike (4625)
Battlefury (4500)
Aghanim's Sceptre (4200)
Sange & Yasha (4100)
Moon Shard (4000)
Lotus Orb (4000)
Black King Bar (BKB) - (3975)
...
Boots of Travel L2 (3000)

Tip: More Items into Quick-Buy

I can't believe it took me this long to learn this, so I'm sharing it with everyone:

You can Shift-Control-click to add more than one item's worth of components into your quick-buy list.  Yes, it's true.  You can add a stick+boots+ward+whatever into the same list.  Keep in mind that whatever you add first will appear first, so items like the Orchid will consume all the available viewing space if you add it first.

... I'm ashamed I didn't know this by now.

Monday, December 21, 2015

Tower Sieging with Dragon Lance

The following heroes can siege a tower without getting hit, once they have a Dragon Lance.  Towers have a range of 700.  These heroes have >700 with the Lance.

For reference, the Dragon Lance is:
+10 Damage
+10 Attack Speed
+10 Strength
+130 Range (Ranged heroes only)
Can be disassembled
---> Made from Quarterstaff + Ogre Club (no recipe)
---> Transition to Orchid/Butterfly + BKB/Sange

**Heroes are sorted by Role, then by Range (descending), then alphabetically.  Range data from http://herostats.io/#

Carries & Semi-Carries where Range >700 w/Lance:
  • Lina
  • Mirana
  • Clinkz
  • Drow
  • Windrunner
  • Nature's Prophet
  • Medusa
  • Silencer
  • Invoker
  • Death Prophet
  • Viper
Supports or non-right click semi-carries, Range >700 w/Lance
  • Techies
  • Arc Warden
  • Oracle
  • Witch Doctor
  • Warlock
  • Visage
  • Skywrath
  • Rubick
  • Pugna
  • Lion
  • Leshrac
  • Keeper
  • Disruptor
  • Crystal Maiden
  • Chen
  • Ancient Apparition
  • Io

Friday, November 27, 2015

Heroes with Highest Cast Ranges

For the purpose of this list, we're going to ignore Global cast range abilities (AA Ice Blast, etc), because you can find those in my Global Abilities list.

I've also left off heroes with spells that summon or dominate creeps - those ranges aren't that relevant in combat.

NOTE:  This post is still a work-in-progress.

1200+ Effective Range

Wind Ranger - Power Shot (2600)
Jakiro - Ice Path (1200)
Tinker Heat Seeking Missile (2500)
Keeper of the Light - Illuminate (1800)
Disruptor - Glimpse (600/1000/1400/1800 by Level)

1000+ Effective Range

Rubick - Spell Steal (1000, 1400 w/Agh's)
Bane - Enfeeble (1000)

900+ Effective Ranges


Pugna Life Drain (range 900/1050/1200 by skill level)

Crystal Maiden - Crystal Nova (1100 = 700 range + 400 radius)
Puck - Orb (2175 = 1950 + 225 radius)

Jakiro - Macropyre (900, or 1800 w/ Agh's)
Silencer - Last Word (900)

Disruptor - Kinetic Field (900 + 325 radius)

Keeper of the Light - Mana Leak (550/700/850/1000 by Skill Level)
Keeper of the Light - Blinding Light (900 + 675 radius)

800-850 Cast Ranges

Lina Dragon Slave (800 extends to 1025)
Wind Ranger - Shackleshot (800, +575 second target latch range)
Zeus - Arc Lightning (850, +500 bounce distance)
Nature's Prophet - Sprout L4 (850)
Silencer - Curse of the Silent (800 + 350 radius)
Rubick - Fade Bolt (800 + 440 bounce)
Disruptor - Thunder Strike (800)
Disruptor - Static Storm (800 + 450 radius)

700-750 Cast Ranges

Pugna - Decrepify (700)
Puck - Dream Coil (750)
Enchantress - Agh's Impetus (740) ((550 normally))
Zeus - Lightning Bolt (700)
Jakiro - Dual Breathe (750 max)
Chaos Knight - Reality Rift (700 @ L4)
Ogre Magi - Ignite (700, 1400 multicast range)

600-650 Cast Ranges

Lina Light Strike Array (625)
Lina Laguna Blade (600)
Shadow Shaman Ether Shock (600, can extend to 1100)

Friday, September 18, 2015

Heroes with Low-Cooldown Ultimates

This post started out as "teamfight ultimates", but the spirit of this post includes heroes that can fight frequently, and thus includes more single-target ultimates, and heroes in general with low-cooldown abilities.

At the time of this writing, heroes such as Slardar, Tusk, and Witch Doctor are popular in the Pro scene, somewhat because they don't have to wait on the cooldown of long ultimates to fight.

Heroes with Low-Cooldown Ultimates:
(Cooldown time shown in brackets)
  • Ancient Apparition (40), 
  • Gyrocopter (55/50/45), 
  • Timbersaw(4), 
  • Anti Mage (70)
  • Disruptor (90/80/70), 
  • Treant (70), 
  • Undying [Tombstone* 60, Golem 75], 
  • Witch Doctor (80).  
  • Troll Warlord (30), 
  • Skywrath Mage (60/40/20)
  • Leshrac (1)
  • Storm Spirit (Longest CD spell is Vortex at 21/20/19/18)
* Many players consider Undying's Tombstone to be his "true" ultimate.


Single-target Ults w/low CD:  
  • Sniper (20/15/10)
  • Wind Ranger (60) 
  • Tusk (20/16/12)
  • Spirit Breaker (80/70/60)
  • Huskar (12) 
  • Legion Commander (50) 
  • Lina (70/60/50)
  • Pugna (22)
  • Pudge (30)
  • Shadow Demon (50, 40 w/Aghs)
  • Slardar (5)
Honourable Mention (at higher levels or Agh's):
  • Lion (160/100/40)
  • Lich (120/90/60)
  • QoP (Agh's = 40)
  • Beastmaster (Agh's = 45)

“Always Ready to Fight” Teams (heroes with low ult cooldowns)

Team #1:
Sniper mid
Gyro + Skywrath + Witchdoctor safelane tri
Timbersaw offlane solo

Team #2:
Spiritbreaker + Disruptor offlane
AA mid
Troll + WR safelane

Team #3:
Disruptor, Undying, Sniper, Ogre, Troll

Team #4
Clock, Disruptor, Skywrath, Gyro, Huskar(mid)

Wednesday, November 5, 2014

List of Damage Amplifiers

Heroes that have damage-amplifying abilities (not including armor reduction):
  • Ancient Apparition (Ice Vortex)
    • -15/ -20 / -25 / -30 Magic Resistance to targets in 275 area
  • Bloodseeker (Blood Rage - self or target) 
    • +25 / +30 / +35 / +40 Damage Increase (Dealt and Taken)
  • Chen (Penitence)
    • +14 / +18 +22 +26 Damage Amplification
  • Elder Titan (Natural Order - aura 275 range)
    • Base Resist Reduction: 12% / 19% / 26% / 33%
  • Medusa (Stone Gaze)
    • Physical Damage taken = +50%
    • Magical Damage taken = -100%
  • Pugna (Decrepify) - Ethereal effect
    • Magic Resist Reduction = 50% (enemies); 25% (allies)
    • Reduces most enemy heroes magic resistance to -12.5%
  • Shadow Demon (Soul Catcher)
    • Damage Amp = 20 / 30 / 40 / 50%
  • Skywrath Mage (Arcane Seal)
    • Magical Damage Amp = 30 / 35 / 40 / 45%
  • Undying (Flesh Golem)
    • Damage Amp = 5-20% / 10-25% / 15-30% (scales in 750 range)
    • Sceptre Amp = 15-30% / 20-35% / 25-40%

Indirect Damage Amplification:

  • Warlock (Fatal Bonds - adds 20% additional damage per additional target)

Items with damage amplification:

  • Orchid (30% damage increase, extra damage applied at once at end of Orchid duration)
  • Ethereal Blade (40% magic damage increase)
  • Veil of Discord (25% magic damage amp)
  • Mask of Madness (causes YOU to take 30% increased damage!)

Damage Amplification Formula:

Actual damage = magical damage × (1 + magic amplification) × (1 + second source of magic amplification ) × (1 − natural resistance) × (1 − magic resistance of item) × (1 − magic resistance of first ability) × (1 − magic resistance of second ability)

Natural Resistance = 0.25 (except for 0.3 for Meepo and 0.1 for Visage)

Interpreting the Formula - What does it mean?

In cases where only base hero magic resistance applies, a magic amplification or magic resistance reduction increases the damage by a percentage amount equal to the % amp or reduction.  For example, if a 100-damage nuke is used on a hero within L4 Ice Vortex, it will take 100 x (1+0.3) x (1-0.25) = 100 x 1.3 x 0.75 = 97.5 damage, instead of the expected 75 damage with base resistance, which is an increase of 97.5 - 75 = 22.5 damage, which is an increase of 22.5 / 75 = 30% increase.

There's some additional math (and ability comparison) about damage amplification in this reddit post.

Here's the page on damage amplication on dota2pedia, and a similar page on magic resistance.

Thursday, October 16, 2014

List of Pure-Damage Heroes by Role

The following heroes have one or more abilities that deals Pure damage, or deal pure damage with an Agh's upgrade.

Also shown on dota2pedia in a different format.

Pure Damage Dealers by Role (ability)

Carries

  • Outworld Destroyer (Arcane Orb)
  • Phantom Assassin (Stifling Dagger)
  • Spectre (Desolate)

Semi-Carries & Mids

  • Silencer (Glaives)
  • Invoker (EMP, Sunstrike)
  • Lina (Agh's + Laguna Blade)
  • Bloodseeker (Rupture)
  • Phoenix (SunRay)
  • Pudge (Meat Hook)
  • Templar Assassin (Psi-Blades)
  • Tinker (Laser)

Supports

  • Lina (Agh's + Laguna Blade)
  • Bane (Nightmare, Brain Sap)
  • Omniknight (Purification)
  • Phoenix (Sunray)
  • Silencer (Glaives)
  • Vengeful Spirit (Wave of Terror)

Initiators

  • Doom (Doom)
  • Enigma (Midnight Pulse, Aghs + Black Hole)

Junglers:

  • Enchantress (Impetus)
  • Doom (Doom)
  • Enigma (Midnight Pulse, Aghs + Black Hole)

Solo Offlaners:

  • Timbersaw (Whirling Death*, Timberchain, Chakram)
  • Nyx Assassin (Spiked Carapace)
  • Doom (Doom)

ITEMS that deal pure damage:

  • Urn of Shadows (on enemy)
  • Blademail (Damage return)

List of Healers, Lifestealers and Self-Healers

List of Healing Heroes:

  • Abaddon
  • Dazzle
  • Chen
  • Enchantress
  • Io / Wisp
  • Huskar
  • Juggernaut
  • Legion Commander
  • Necrophos
  • Omniknight
  • Phoenix (Sun Ray)
  • Treant
  • Undying
  • Winter Wyvern
  • Witch Doctor

Anti-Healers:

  • (any burst hero)
  • Ancient Apparition (Ice Blast)
  • Axe (Culling Blade)
  • Necrophos (Scythe)

Heroes with Health Restore / Lifesteal

  • Alchemist (Chemical Rage Healing)
  • Bane (Brain Sap)
  • Bloodseeker
  • Death Prophet (return of Exorcism spirits)
  • Doom (Scorched Earth Heal)
  • Io (Tether + Heal)
  • Legion Commander(Counterattack)
  • Lifestealer (Open Wounds, Feast)
  • Pugna (Life Drain)
  • Terrorblade (Sunder)
  • Weaver (Time Lapse)
  • Wraith King (Vamp Aura)

Viable team ideas with many healers:

#1:
Weaver + Bane + Abaddon aggro tri
Necrophos mid
Huskar solo safe

#2: (pushing team - greedy)
Death Prophet mid
Chen jungle
Undying solo offlane
Juggernaut + Pugna safelane

Thursday, October 2, 2014

Attack Speed and Attack Slows

Attack Speed:

Heroes with Active Attack Speed Buffs

  • Troll Warlord (Ultimate)
  • Ogre Magi (Bloodlust)
  • Legion Commander (Press the Attack)

Heroes with Aura Attack Speed Buffs

  • Beastmaster (Inner Beast Aura)

Heroes that Need Attack Speed the Most:

  • Lifestealer (more Feast)
  • Tiny (high base attack dmg)
  • Treant (high base attack dmg)
  • Spiritbreaker (high base attack dmg, Bashes)
  • Slardar (more Bashes)
  • Faceless Void (more Time Locks)
  • Lone Druid Bear (more Entangle proc chances)
  • Slark (more stat-steal)
  • Doom (has really bad Agility gain) 
  • Centaur (very high Str gain, poor Ag gain)

Attack Slows:

Heroes with Ranged Attack Slows:

Jakiro (Liquid Fire)
Phoenix (Fire Spirits)
Faceless Void (Time Walk)
Visage (Grave Chill)

Attack Slow on Melee Hit

Abaddon (passive)

AOE Ability Attacks Slows:

Brewmaster (Thunder Clap)
Phoenix (Spirits)

Aura Attack Slows:

Omniknight (Aura)
Tusk (Frozen Sigil)

Defensive Attack Slows (on receiving a hit):

Lich (Ice Armor)

Team Ideas based on Attack Slows:

#1:
mid - Pugna (punish magic dmg)
Phoenix solo offlane (reduce right-click)

Faceless Void carry
Jakiro + Lich supports
Bans:  Vengeful Spirit, Silencer, Viper, Razor

#2:
Aggro Tri:  Lifestealer + Visage + Jakiro
Mid:  Viper (high magic resistance)
Safe Solo:  Brewmaster
Bans:  Batrider, Venomancer

#3:
Pugna mid
PA, Abaddon, Disruptor,
Phoenix offlane
Bans:  Viper, Razor, Batrider

#4:
Solo offlane:  Phoenix or Omni
Support:  Jakiro + Abaddon

Mid:  Tusk
Carry:  Anti-Mage (hates physical damage)

Wednesday, October 1, 2014

Heroes that Jungle or Farm Stacks Efficiently

Caveat:  any hero can jungle.  Some jungle better than others because of their skills, or their ability to clear stacks - that's what this post is about.


Side note:  most solo offlaners are also able to jungle, so that if they are zoned out of the offlane, they can catch up on levels and farm elsewhere.

Carries that want stacks, especially ancient stacks:

  • Alchemist (can farm anything with Chemical Rage)
  • Anti-mage ("Battlefury" carry)
  • Phantom Assassin ("Battlefury" carry)
  • Bounty Hunter ("Battlefury" carry)
  • Juggernaut ("Battlefury" carry)
  • Ember Spirit ("Battlefury" carry)
  • Gyrocopter
  • Dragon Knight
  • Kunkka
  • Axe
  • Legion Commander
  • Medusa
  • Luna
  • Sven
  • Tiny (with Agh's)
  • Templar Assassin

Carries & Semi-Carries that want regular* stacks:

*because Ancients are magic immune
  • Faceless Void (usually goes Maelstrom)
  • Mirana (usually goes Maelstrom)
  • Wraith King (usually goes Maelstrom)
  • Slardar (if going Maelstrom)
  • Weaver (if going Maelstrom)
  • Sniper (Maelstrom)
  • Morphling (Maelstrom)
  • Lone Druid (Maelstrom or Radiance on bear)
  • Bristleback (Quill Spray is magical)
  • Centaur Warrunner (Double-edge for magical dmg)
  • Naga Siren (Riptide with illusions, Radiance)
  • Terrorblade (if going Radiance)
  • Specture (if going Radiance)
  • Phantom Lancer (if Radiance)
  • Meepo (Poof is magical damage)
  • Necrophos (Death Pulse is magical)
  • Pugna (Nether Blast)
  • Shadow Fiend (Shadowrazes)
  • Slark (Dark Pact)
  • Queen of Pain (Scream of Pain)
  • Razor (Plasma Field)
  • Tinker (March of Machines no longer works on ancients)
  • Timbersaw (all abilities magical)
  • Troll Warlord (Whirling Axes is magical)

Carries that DON'T usually want stacks, but like to jungle:

  • Lifestealer
  • Ursa
  • Nature's Prophet (farms lanes, towers, and enemy jungle instead)
  • Broodmother (same as NP)
  • Riki (farms heroes instead)
  • Clinkz (farms heroes instead)
  • Drow (farms heroes instead)
  • Chaos Knight (farms heroes instead)
  • Silencer (relies on single-target orb attacks)
  • Outworld Destroyer (relies on single-target orb attacks)
  • Lycan (farms lanes and towers instead)
  • Terrorblade (farms with illusions only, unless going Radiance)

Dedicated Jungling Supports:

The reason you want a jungling support is to make better use of a safe lane tri-lane that is facing a solo laner, where the carry doesn't need a lot of support against the solo, and you don't want to be sapping your carry's experience. These supports are most often run as junglers ONLY:
  • Enigma (initiator/support)
  • Enchantress (pusher/ganker)
  • Chen (pusher/support)

Best Jungling Supports:

  • Sand King (Sandstorm to farm stacks)
  • Venomancer (Plague Ward maze)
  • Crystal Maiden (farms with Frostbite)
  • Keeper of the Light (farms multiple camps with Illuminate)
  • Techies (remote mines)

Good Offlaner-Junglers

These offlaners can catch up on farm by farming ancient or other stacks if zoned out of the offlane:
  • Tidehunter (farms Ancient stacks with Anchor Smash)
  • Dark Seer (Ion Shell)
  • Beastmaster (Wild Axes)
  • Nature's Prophet (Treants)
  • Phoenix (farms regular stacks with Fire Spirits - needs at least Level 3 first)
  • Windranger (farms multiple regular camps with Power Shot)

Unusual Ways to Jungle Supports:


Tuesday, September 23, 2014

A Breakdown of Initiators

Types of Initiators:

  • AOE damage (direct or over time)
  • AOE lockdown (slows, stuns, movement restrictions, positioning)
  • AOE debuffs (silences and debuffs)
  • Isolation (separates a hero from their team for a pick-off)

Examples of Initiator by Type

AOE Damage:

  • Earthshaker (Echo Slam)
  • Sand King (Epicenter)
  • Elder Titan (Earthsplitter)

AOE Lockdown:

  • Enigma (Black Hole)
  • Disruptor (Static Storm + Kinetic Field)
  • Warlock (Chaotic Offering + Upheaval)
  • Puck (Dream Coil)
  • Medusa (Stone Gaze)
  • Naga (Song)
  • Faceless Void (Chronosphere)
  • Magnus (Reverse Polarity)

AOE Slows

  • Beastmaster (Roar)
  • Brewmaster (Thunder Clap)
  • Crystal Maiden (Nova, Blizzard)
  • Wraith King (Ressurection)
  • Gyrocopter (Call Down)
  • Omniknight (aura)
  • Invoker (Ice Wall, Ghost Walk)
  • Lich (Frost Blast - small AOE)
  • Medusa (Stone Gaze)
  • Riki (Smoke Screen)
  • Sand King (Epi)
  • Timbersaw (Chakram)
  • Tusk (Ward)
  • Warlock (Upheaval)
  • Ursa (Earthshock)
  • Venomancer (Venomous Gale)

AOE Debuffs

  • Dazzle (Weave)
  • Warlock (Fatal Bonds)
  • Elder Titan (Natural Order aura)

Isolation:

  • Vengeful Spirit (Nether Swap)
  • Batrider (Lasso)
  • Magnus (Blink + Skewer)
  • Clockwerk (Hook + Cogs = Isolate 1 hero, split enemy team around Cogs)

Tuesday, September 2, 2014

Strong 1v1 Lane Heroes

The following heroes are strong solo-lane against another hero 1v1.

See also:  List of Solo Offlaners (also called Suicide Laners)

Strong Solo Laners:

a) are unlikely to die 1v1
b) may be able to get kills 1v1 with no level advantage
c) have strong harass and/or strong escape
  • Batrider
  • Beastmaster
  • Bloodseeker
  • Brewmaster
  • Clinkz
  • Clockwerk
  • Dragon Knight
  • Ember Spirit
  • Invoker
  • Mirana
  • Nature's Prophet
  • Nightstalker
  • Obsidian Destroyer
  • Phoenix
  • Puck
  • Queen of Pain
  • Razor
  • Slark
  • Templar Assassin
  • Timbersaw
  • Viper
  • Weaver
The following heroes are SOMEWHAT good against other heroes 1v1, and could be put against another such hero 1v1.

These heroes have some of the traits above, or some of the following:
  1. Health Regen (passive or active)
  2. Speed boost abilities that aren't outright escapes (e.g. Slardar Sprint)
  3. Spammable abilities (with which to get CS, harass, or potentially get a kill)
  4. One or more dangerous nukes
  5. Ability to control the lane (superior right-click, long attack range, etc)
  6. Ability to zone out an opponent (Plague Wards, for example)
  • Ancient Apparition
  • Bane
  • Beastmaster
  • Bounty Hunter
  • Broodmother
  • Centaur
  • Dazzle
  • Death Prophet
  • Doom
  • Enigma
  • Huskar
  • Jakiro
  • Juggernaut
  • Kunkka
  • Lich
  • Lina
  • Lion
  • Lone Druid
  • Luna
  • Lyncan
  • Magnus
  • Naga Siren
  • Necrophos
  • Nyx
  • Ogre Magi
  • Phantom Assassin
  • Pudge
  • Rubick
  • Shadow Demon
  • Skywrath Mage
  • Slardar
  • Sniper
  • Storm Spirit
  • Tinker
  • Venomancer
  • Warlock
  • Windranger
  • Zeus
Note that some of the "typical" mids have fallen out of favor in one patch or another, but are usually still considered "mid heroes".  In pubs and in unusual drafts, they may still take on other roles.

Mid Heroes:

Typical Mids:
  • Brewmaster
  • Death Prophet
  • Dragon Knight
  • Drow Ranger
  • Ember Spirit
  • Invoker
  • Magnus
  • Night Stalker
  • Outworld Destroyer
  • Puck
  • Pudge
  • Queen of Pain (QoP)
  • Razor
  • Shadowfiend
  • Storm Spirit
  • Tinker
  • Viper

Unusual Mids:

Carries:  Kunkka, Sven, Phantom Assassin, Faceless Void, Luna

Gankers/Semi-Carries:  Vengeful Spirit, Shadow Demon, Venomancer

Nukers: Skywrath Mage, Lion, Lina, Nyx, Zeus

Big L6 Ults:  Tidehunter, Lich, Beastmaster, Enigma, Magnus, Shadow Shaman, Io

Pushers:  Jakiro, Pugna, Venomancer, Leshrac

Friday, August 29, 2014

Drafting: Heroes that act as generic counter-picks

There are a few heroes that counter a lot of different heroes.  When you're stuck against a lineup that might demolish you in some specific way, consider some of these:

Solo Split Pushers:

These heroes allow you to give ground instead of team-fighting, knowing that your split-pusher is going to force them to break off or lose ground of their own.  Note:  as of patch 6.82b, split-pushing is a lot more dangerous, as the enemy team can get a lot more gold/XP from a single pick-off.

  • Tinker
  • Nature's Prophet
  • Lycan
  • Weaver (somewhat less so)
  • Phantom Lancer (once he gets going)
  • Ember Spirit (with Boots of Travel, especially)

Teamfight Counters & Counter-Initiators

These heroes basically make team-fighting a lot more difficult for the opponent, with a single hero pick:
  • Centaur Warrunner (Stampede to retreat / avoid team-fight, or counter-initiate)
  • Silencer (obvious; Global Silence)
  • Earthshaker (Fissure makes good long-range interrupt or wall).
  • Pugna (Nether Ward)
  • Dark Seer (Wall of Replica)
  • Rubick (steals your good team-fight ultimates)
  • Shadow Demon (protects the focus target)
  • Naga Siren (Song of the Siren stops the team-fight)
    • Honourable Mention:  Keeper of the Light (spams Illuminate over the teamfighting area)

Global Anti-Push

These heroes allow you to remain with your comrades, but still anti-push from across the map.
  • Ancient Apparition (Ice Blast)
  • Clockwerk (Flare)
  • Gyrocopter (with Agh's upgrade)
  • Visage (send Familiars)
  • Nature's Prophet (Nature's Wrath, Teleport)
  • Keeper of the Light (Recall allows someone to push out the wave, and then be back for the teamfight)

Anti-Burst


If the enemy team has a lot of burst, and is likely going to try and focus down one hero as the fight begins, consider some of these counters:
  • Shadow Demon:  Disruption
  • Vengeful Spirit: Nether Swap
  • Dazzle:  Shallow Grave
  • Omniknight:  Repel, Guardian Angel
  • Outworld Devourer:  Astral Prison
  • Abaddon: Mist Coil, Shield
... or you can just pick tankier heroes.


Anti-Carry Heroes

  • Razor - counters non-illusion carries by stealing their damage
  • Elder Titan - counters Agility heroes by eliminating armor from agility gain and base armor
  • Lifestealer - counters beefy Strength carries by doing dmg proportional to health.
  • Shadow Demon - creates illusions of hard-hitting carry
  • Dark Seer - Wall of Replica creates illusions of hard-hitting carry

Anti-Pickoff Supports

Sometimes you need tankier supports with an escape or stun so they can run away.  Here are some examples.  I'm not including the typical "healing" supports (Abaddon, Dazzle, Omni, etc).
  • Windrunner (Windrun)
  • Shadow Demon (Disruption, Purge)
  • Disruptor (Glimpse)
  • Witch Doctor (Cask, Heal)
  • Jakiro (tough, and Ice Path helps)
  • Bane (tanky, Nightmare)
  • Rubick (Telekinesis + Fade Bolt both deter aggression)
  • Sand King (Sandstorm + Burrowstrike to escape)
  • Tidehunter (he's just really damn tough, and Anchor Smash reduces enemy right-click)
  • Earthshaker (tough, and can wall off the pursuit)
  • Io/Wisp (Tether and run)
  • Wraith King (after L6)
  • Phoenix (Dive away)
  • Earth Spirit (boulder away)
  • Tusk (Snowball away)

Flash Farming Carries

Sometimes your lineup severely lacks push or "quick recovery by farming".  These are carry heroes that can farm absurdly fast, farm stacked ancients, or push lanes super-quickly, with their base abilities (i.e. they don't require additional items):
  • Gyrocopter (Flak Cannon)
  • Shadow Fiend (Razes)
  • Luna (Glaives)
  • Alchemist (Chemical Rage)
  • Dragon Knight (Dragon Form - Red Dragon or above)
  • Meepo (Clones)
  • Kunkka (Tidebringer)
  • Tinker (March of the Machines - no longer affects ancients)
  • Medusa (Split Shot)

List of Hero Synergies for Drafting

As I've been practicing my drafting, I've gradually learned some combos to look out for, and heroes to ban based on my opponent's picks.  I'll add to this as time goes on.

Drow + Visage = very powerful familiars.  Add Venge or SFiend for additional pain.

Drow + Windrunner = very high-damage Focus Fire (add Desolator on WR for tower melting)

Drow Precision Aura (or Lycan Howl) + Clinkz / Windrunner = very effective Strafe / Focus Fire

Spectre + Troll = very fast-hitting Haunt illusions (with max Desolate).  Hell on supports.  Requires dual lanes, or for Troll to go mid (preferably against a weak enemy mid).  You might get away with "support Troll" if no aggro-tri against you.

Faceless Void + Witch Doctor / Jakiro / Lich  = very good damage-dealing synergy with Chrono, plus defensive supports to protect a farming 1-position Void.  Note: it's far easier to ban out the Void than trying to ban out the multiple supports that are good with Chrono!

Wisp + Tiny/CK/Sven + Nature's Prophet = a very powerful global ganking combination.  While you may not be able to prevent the Wisp + Carry, at least don't let them get both Wisp and NP!  AA, Clockwerk, and Invoker are also good with this combo.

Lycan + Death Prophet = painful pushing power.  Lycan runs around the back to demolish supports, while Exorcism goes to work on the rest of the team.

Lycan + Broodmother = Howl makes for very dangerous broodlings.

Mirana + Bane / Shadow Demon / Crystal Maiden = very good set-up for arrows.

Visage = heralds an aggro tri-lane (usually).  May also prompt a Drow last-pick.

Vengeful Spirit = heralds a roaming support or roaming pair.  Avoid leaving squishy carries alone if they don't have an escape skill!

Earth Spirit = heralds a WTF (just kidding!)

Disruptor + Axe / Undying = very mean "cage match" with Helix or Tombstone.  Sometimes done as an offlane duo, or as part of aggro tri-lane.  Jakiro also combos really well with this.  Countered by heroes with escapes or healing supports.

Centaur / Shadow Shaman + Skywrath Mage = good control and good damage; very potent roaming pair

Clockwerk + Skywrath = put enemies in a box and nuke them, while interrupting them constantly.

Clockwerk + Invoker (Exhort) =  Cogs makes the killbox, Sunstrike makes the kill.

Nature's Prophet + Skywrath = surround them with trees and nuke them from the sky.

Magnus + Anti-Mage/Phantom Assassin/Faceless Void = carry doesn't need Battlefury to farm effectively.  Hard carry can do massive damage during Reverse Polarity.

Warlock + Undying/Elder Titan/Kunkka/Phoenix = it's bad when you're in a massive pool of syrup and can't get out of the way.  Add Pugna with Nether Ward for additional enemy frustration. It's a good idea to pick another support with a teamfight ult so that the enemy has to choose between targets to interrupt.  See also Team Ideas around Delayed AOE.

Anti-mage or Phantom Assassin = may prompt a last-pick Magnus, for the "free Battlefury" from Empower.

Heroes that are Helped by Heroes:

Anti-mage --> helped by --> Magnus (Empower = "free Battlefury")
Axe -->  Disruptor, Undying
Bloodseeker --> Zeus (get targets low health faster)
Bounty Hunter -->  Lycan (Howl), for massive Jinada strike
Clockwerk --> Invoker (Sunstrike), Skywrath (ult), Gyrocopter (Call Down), Lina/Lesh, Kunkka (Ghost Ship)
Doom -->  Abaddon, Dark Seer, Dazzle
Dragon Knight -->  Beastmaster aura, Crystal Maiden aura (DK needs AS and mana regen)
Faceless Void -->  Dark Seer, Magnus (setup for Chrono)
Undying -->  Broodmother, Nature's Prophet, Chen (numbers around Undying boosts Soul Rip)


See also:  List of Initiators by Ability Type

See also: Team Ideas from Hero Synergies


Friday, August 22, 2014

DoT Ultimates (with Treant Overgrowth)

Treant's Overgrowth is a strange AOE disable in that it does no damage by itself.  It needs something to go with it.
This is similar to Enigma's Black Hole, except Overgrowth can't be interrupted.

Heroes with AOE Damage Over Time or Delayed Damage:

Sand King - Epicenter
Leshrac - Pulse Nova, Edict
Gyro - Call Down
Kunkka - Ghost Ship
Earth Spirit - Magnetize
Venomancer - Poison Nova
Jakiro - Macropyre
Lich - Chain Frost
Undying - Tombstone (it's not an ult, but it's close)
Disruptor - Static Storm
Witch Doctor - Cask + Death Ward (can still be interrupted)
Warlock - Infernal (Aura + Right-clicks)
Doom - Scorched Earth
Any Radiance carry (Naga, Spectre, Doom)
KotL - Illuminate
Elder Titan - Earthsplitter
Invoker - Deafening Blast, Chaos Meteor, Ice Wall, EMP
Death Prophet - Exorcism
Dark Seer - Wall of Replica illusions
Crystal Maiden - Freezing Field

DoT Ultimates By Role:

Carries:  Gyro, Kunkka, Doom
Supports:  Sand King, Earth Spirit, Veno, Jakiro, Lich, Disruptor, WD, Warlock, KotL, CM
Mids:  Death Prophet, Veno, Leshrac, Warlock, Invoker
Junglers: Dark Seer
Offlaners: Dark Seer, Elder Titan, Doom, Lich, Venomancer, Undying

See also:  Team Ideas with DoT Ultimates

List of Heroes with Stuns (by position / role)

I know I probably missed some here, but here's a starting list of reliable stuns, by hero position.

Carries with reliable stuns: 

Wraith King, Sven, Dragonknight, Alchemist, Chaos Knight, Ember Spirit, Morphling, Slardar, Tiny, Luna

Semi-Carries or Mids with Reliable Stuns/Disables:

Dragon Knight, Ember Spirit, Storm Spirit, Invoker (Wex)

Offlaners with disabling Ultimates:

Beastmaster,  Tidehunter,  Magnus, Treant, Phoenix (secondary, ult)

Offlaners with Reliable Non-Ult Stuns:

Centaur (stomp), Nyx, Elder Titan (unreliable)?

Supports with reliable stuns:

Venge, Lion, Shadow Shaman, Ogre Magi, Rubick, Wraith King, Alchemist, Sand King, Earthshaker, Nyx

Supports with Secondary or Unreliable Stuns:

Leshrac, Lina, Kunkka, Visage (familiars), Witch Doctor, Mirana, Alchemist, Jakiro, Gyro, Enigma, Ancient Apparition


Thursday, August 21, 2014

Heroes with Best Level 1 Nukes



Highest Damage L1 nukes:


Shadowfiend (ShadowRazes, three ranges. 75 / blast, max 3 blasts on starting mana pool = 225)
Visage (Soul Assumption:  (20+ [65*3] = 215 on a 4s CD)
KotL (Illuminate: 200 dmg fully charged)
Tinker (HS Missile: 2 rockets @ 100 dmg each = 200)
Mirana Arrow (Sacred Arrow = 50 up to 140 extra dmg = 190)
Centaur (175 dmg Double Edge)
Razor (Plasma Field 15-80 damage* each direction = 30-160 dmg at L1)
Alchemist (Unstable Concoction 150 dmg physical)

Beastmaster (Wild Axes: 70 per axe = 140)
Storm Spirit (Static remnant = 140)
Shadow Shaman (Ether Shock 140 dmg, 1 target)
Naga Siren (Riptide = 130 dmg and -2 armor for 8s on 10s CD)
Lich (Frost Nova = 125 dmg)
Doom (LVL? Death = 125)
Earthshaker (Fissure = 125 dmg, 1s stun + 8s barrier)
Earth Spirit (Boulder Smash =125 dmg)
Leshrac (Split Earth = 120 w/ 2s stun)
Kunkka (Torrent = 120 dmg w/ 1.25 s stun & 1s slow)
Windranger (Power Shot = 120 dmg)
Tidehunter Gush (110 dmg + 40% slow & 2 armor reduction for 4 secs)
Skywrath Mage (Arcane Bolt = 60+27*1.6 = 103 minimum starting (on 5s CD)
Sven (Storm Hammer= 100 dmg w/ 2s stun)


Highest Level 1 damage abilities:
Juggernaut Bladefury (80 dmg * 5secs = 400)
Gyrocopter Rocket Barrage (3x10x11 = 330)
Leshrac Edict (9*32 = 288)
Clockwerk Battery Assault = 225 over 10.5 secs (15*10.5/0.7)
QoP Dagger (50+30*5 = 200 dmg)
Warlock Shadow Word (165 over 11s)
Disruptor (Thunder Strike = 4 x 40 = 160 dmg)
Phoenix Fire Spirits (4*10 per Spirit * 4 = 160 dmg)
Ancient Apparition Cold Feet (37.5 * 4 = 150)
Ogre Magi Ignite (26*5 = 129)

High Damage with Multiple Targets:
Leshrac - Lightning Storm (4 jumps * 80 = 320 on 4s CD)
Medusa - Mystic Snake (3 jumps = 80+100+125 = 305 total)
Dazzle - Shadow Wave (80 * 3 targets = 240 physical dmg)
Rubick - Fade Bolt (70+56+42+28+14 = 210 on 5 heroes)
Tusk - Snowball (with 4 allies = 80 + 20*4 = 160)
Visage - Soul Assumption (builds charges quickly with multiple targets)
Zeus - Arc Lightning (85 dmg * 5 targets =  425 dmg)

Best L1 Area-Damage Cone Nukes
Lina - Dragon Slave (100 dmg)
Death Prophet - Crypt Swarm (100 dmg, short CD)
Dragon Knight - Fire Breath (90 dmg, 12s CD)
Beastmaster - Wild Axes (70 dmg/axe = 140 physical)
Tiny - Avalanche (100 dmg)


AOE-around hero Nukes:
Abaddon (dmg block + damage on pop)
Omniknight (Pure damage!)
Dazzle
Timbersaw
Troll
Undying

Damage Over Time Effects:
Witch Doctor Maledict
Warlock Shadow Word

Line-Effect Nukes:
  • Nyx
  • Lion
  • Magnus

Level 1 AOE Ranged Nukes
  • Clockwerk Rocket Flare
  • Undying Decay

Level 1 AOE Nuke + Stun
  • Alchemist Unstable Concoction
  • Leshrac Split Earth
  • Lina Light Strike Array
  • Slardar Slithereen Crush
  • Centaur Stomp
  • Kunkka Torrent
  • Sven Storm Bolt
  • Earthshaker Fissure
  • Sand King Burrowstrike
  • Elder Titan Echo Stomp

Level 1 AOE Nuke + Slow
  • Ursa
  • Brewmaster

Team Idea: Minion Heroes

Again, this type of lineup is for LOLZ, and it's very push-heavy, so you need to win the game early, in general.  You MUST ban Earthshaker, or ensure that he's not going to be picked, or you WILL lose.

MUST BAN:

  • Earthshaker
... Echo Slam will destroy you.

GOOD BANS:

  • Clinkz
  • Doom
... both of these heroes will appreciate your team's walking platters of buffs.

Team Idea - Physical Dmg + Creeps:

Visage (warding), Chen (Mek), Dazzle (Necrobook), Shadowfiend, NP (Deso)

More Minion-Team Composition and Laning Ideas:

  • Broodmother / NP / Lone Druid / Beastmaster offlane
  • Invoker / Venomancer Mid (Mek)
  • Chen/Enchantress/Enigma jungle (Basi)
  • Lyncan + Visage safelane

List of Heroes with Minions:

  • Chen
  • Enchantress
  • Visage
  • Lyncan
  • Enigma
  • Nature's Prophet
  • Invoker (Exhort - Forge Spirits)
  • Warlock (Infernal)
  • Broodmother
  • Venomancer (Wards)
  • Lone Druid
  • Beastmaster

Best Roaming Supports

Zrog says:  I don't agree with everything that's pointed out in this article/post, but it's generally correct, and for the right reasons.  Note that the original author assumes that you will be roaming the support at Level 1. I've taken tips and opinions from elsewhere on the web and added them at the bottom.

By Chuavechito on PlayDota.com

You don't really need [Observer Wards] to roam but you WILL need to counter-ward with either a set of Sentry or 1-2 Smokes. Go for Sentry only if you are confident enough in your warding skills.

My ranking on roamers:

1) Earthshaker ("Shaker" or "ES")
2) VS [Vengeful Spirit]
3) Lich and Venomancer
4) Tidehunter
5) Sven and Ogre [Magi]
6) CM [Crystal Maiden] and Doc [Witch Doctor]
(7) [Skywrath Mage - massive mana pool and able to spam nukes].

Shaker is the best roamer because Fissure is the best roaming skill at level 1. However he can only roam when he is picked to do so. If he roams he will be underleveled and underfarmed so is really important that the team picked a roamer ES and not a ES to turtle/spam area dmg in teamfights.

Lich, VS and Veno are good roamers because they are very level and item independent heroes. Also, their stun/slow are really good at level 1 and they have range. VS > Lich/Venom because stun > slow.

Tide is like Lich or Veno but he's melee so his ganks are much less effective.

Sven is not a good roamer because he isn't level or item independent, and has a small mana pool. [Zrog sayshe does, however, have a very good Level 1 stun/nuke, and can be roamed similar to Earthshaker]

Ogre is not a good [level 1] roamer because he is very level dependent. [Zrog disagrees - he's still effective at L1, but you don't roam him at level 1, you roam him at level 3, with a 1-1-1 build].

CM is a terrible roamer because you will delay the aura too much. [Zrog just had an aneurysm, as Crystal Maiden is probably the best early roamer after Venge.  If you need the aura that bad, just don't pick her as a roamer!]

Doc [Witch Doctor] is also a terrible [early] roamer because his stun is terrible at level 1. [Zrog says: that's why you roam him at L3, with 2 points in Maledict, and bring a buddyMaledict damage is disgusting if you have someone else to dish out the first bit of damage].

Zrog's Notes:

Earthshaker and Vengeful Spirit got a lot of votes, too, especially for L1 roaming.

Treant considered a good L1 roamer with a slow (Leech Seed) + High base dmg.  L2, can dive towers with Living Armor, or can stealth with Nature’s Guise.  Should check rune early (invis, haste, DD, all good).  Start with boots, and your position 5 should hand over some consumables.

Nyx has also been mentioned, but is less useful without levels and farm.

Shadow Demon is a good roamer, but needs a buddy for more damage.  Ideally should have L3 before roaming.

Skywrath Mage hadn't been released when the above post was written, but I would add him.  He pairs well with a tanky roamer that can initiate (ES, Ogre, etc).

Friday, July 25, 2014

List of Heroes with Auras or Buffs

Auras that increase right-click damage or attack speed:
  • Elder Titan: Natural Order (base armor reduction to enemies)
  • Luna: Lunar Blessing (fixed damage boost)
  • Vengeful Spirit: Vengeance Aura (% base dmg boost)
  • Shadow Fiend (armor reduction aura)
  • Beastmaster:  Inner Beast (
  • Drow: Precision Aura (Ranged only)

Auras with another benefit:
  • Obsidian Destroyer/Devourer:  Essence Aura
  • Necrophos / Necrolyte:  Heartstopper Aura
  • Rubick:  Null Field (magic resist increase)
  • Crystal Maiden: Arcane Aura (global mana regen)
  • Doom:  Scorched Earth (damage)
  • Wraith King:  Vampiric Aura (lifesteal)
Temporary Allied Group Buffs:
  • Lycan:  Howl (flat attack damage buff)
  • Ancient Apparition: Chilling Touch (magic damage to right clicks)
  • Undying: Flesh Golem (+0-30% damage amp)

Items with Auras:

  • Headdress (hp regen)
  • Mekanism (hp regen)
  • Pipe of Insight (hp regen)
  • Radiance (damage aura)
  • Shiva's Guard (attack speed slow)

Balanced Team Examples based around Stacking Auras:



#1: 
Chaos Knight safelane carry + Venge support/roaming + WK/CM support/roaming
Sfiend mid
Beastmaster/Elder Titan solo offlane

#2:
Drow Mid
Elder Titan solo offlane
Luna + Venge + Rubick Safe

#3:
Shadowfiend mid
Beastmaster solo offlane
Drow + Visage + Venge safelane
PS - you'll never draft this combo - one of the heroes will get banned It's also heavily countered by Omniknight's ultimate.


Ranged attack buffing

Carries that Give buff:  Drow, Troll (temporary), Shadow Fiend, Luna, Lycan (temporary)
Supports that Give Buff:  Ogre (Lust), Venge (Wave, Aura), Beastmaster (Inner Beast), Elder Titan (Aura), AA (chilling touch)
Buff beneficiaries:  Sniper, DragonKnight, Wind Ranger (all benefit heavily from auras)

Team Example - Ranged Attack Buffing:
BeastMaster / Elder Titan solo offlane
SF mid
DragonKnight solo safelane
Ogre + Venge Roaming