With a recent buff to Doom's Scorched Earth, I expect to see him played quite a bit more in the 6.85 patch. His increased base attack damage and survivability give him a much needed boost as an offlaner, and while he makes a terrible mid, he could still be run as a jungler or safe lane farmer.
Doom Build (Solo offlane)
Doom as a utility hero (offlaner) is mainly about removing a
high-impact enemy hero from the fight, using Doom. After the ultimate
is cast, it doesn't even matter if Doom himself survives, although if he
does well, he can easily move into a semi-carry role, or become even
more annoying with a Refresher Orb and/or Agh's Sceptre.
Start: Tango, Boots
Early: Basilius or Stout Shield
Core: Power Treads, Halberd
Late: Refresher
Skill Build:
Scorched Earth
Devour
Scorched Earth
Doom Build (Solo Safelane)
Start: Tango, Health Potion, Branches
Early: Boots, Midas
Core: Phase Boots, Drums
Doom Build (Jungler)
Start: Tango, Stout Shield
Early: Quelling Blade, Basilius
Core: Phase Boots,Vlad's, BKB
Lategame:
List of Dota 2 teams, team ideas, solo lane heroes, good dual lanes, good tri-lanes, drafting tips, and more!
Showing posts with label Strength Heroes. Show all posts
Showing posts with label Strength Heroes. Show all posts
Friday, October 9, 2015
Thursday, July 10, 2014
Item Spotlight: Maelstrom
Hypothesis: High-Strength heroes should build Maelstrom more often.
Chain Lighting avg damage = 120 * 25% = 30. Item
gives +24 dmg = +55 dmg. Attack speed of +25 on top of that, gives AT
LEAST another 25 damage (total of +80), more if the hero’s #attacks /
sec is less than 1 to start with.
+80 damage for a 2700 gold item? Yes, please!
Unique attack modifier that stacks with others
UNLESS it procs. So what? I’ll take the 120 damage, multi-target
lightning over any other proc!
Farming: Battlefury; cost = 4350, cleave = 35%.
Average base damage of 80 + 65 = 165*35% = 51 to multiple targets.
Average Mael dmg (multi-target) = 30… and that doesn’t include the AS,
and it’s ranged but gives no hp or mana regen.
However, Battlefury is also (4350-2700 = 1650) / 4350 = 38% more gold.
If you need regen with Mael, you can buy some for 1650 gold… this is
almost the cost of a Perseverance (1750).
Mael can be used by ranged or melee heroes, unlike
Battlefury. Magic dmg > physical damage once heroes have 6 armor or
better (link to armor table:
http://dota2.gamepedia.com/Armor) , whereas magic resistance stays at the 25% base without items.
When NOT to take Maelstrom early:
·
you need tankiness first (armor and/or hp) before you can start right-clicking people
·
You have great abilities, but severe mana pool or mana regen problems that prevent you from using them when you need them
·
You already have flash-farming abilities and have the mana to use them
Examples:
L6 Dragon Knight
Suffers from low attack speed early game. Already a
great pusher and tanky – Mael makes him better. Doesn’t usually build
his own regen items anyway (except Soul Ring).
L6 Centaur Warrunner semi-carry
Suffers greatly from low attack speed early to mid game. Already tanky and mana requirements are low.
L6 Broodmother
She’s a pusher, not a teamfighter, until much
later. She’s a bit squishy earlygame, so a Bracer or Urn might be a
good pickup first. However… Mael gives more early push. Attack speed
makes her ult even more deadly. What’s not to like?
L6 Ogre Magi (no lust), semi-carry
Needs to be effective early game, suffers from lack
of pushing power. Mael solves both problems BUT does nothing for his
mana problems. Mael only viable if supports have Arcane Boots /
Basilius, or you have CM on your team.
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