Showing posts with label Supports. Show all posts
Showing posts with label Supports. Show all posts

Wednesday, June 3, 2015

Spotlight: Winter Wyvern - 6.84 Builds

Winter Wyvern is still trying to find its place in most line-ups, but almost everyone agrees that the hero's main purpose is lane support and teamfight.  It's the kind of hero that wears the enemy team down, with a possible burst initiation using her ultimate.

Here are some build ideas, based on the new items:

Lane Harass:

Ability build:  1-2-1-3-1-4-1 (to level 7, early Arctic Burn)
Starting Items: Wardx2 or Courier, Tangos x 2, Clarity, Ring of Protection
As Needed:  Wards, TP Scrolls, Health Pot for carry, Flying Courier
Core Items:  Tranquil Boots, Medallion
Luxury:  Solar Crest

Team Support

Ability build (early Splinter Blast): 2-1-2-3-2-4-2 (to Level 7)
Starting Items:  Wardx2 or Courier, Tango, Health Pot, Clarity, Ring of Protection
Early:  Basilius
As Needed:  see above
Core Items: Boots, Vlad's
Luxury:  Veil of Discord

Team Ideas:

Safe: Gyro + Wyvern + Treant
Mid: QoP
Offlane Solo: Axe or Bristleback
Idea:  Two initiators with a Taunt, and followup from Overgrowth and AOE damage

Tuesday, November 11, 2014

Supports that Work Mid

I've experimented with a few of the greedier supports, and if you can put them mid, they scale extremely well.  They aren't the usual mids, or even really known as semi-carries but they can work.

Here's the list of supports I've tried that should go mid when possible, and why:
  • Warlock
    • Needs levels (extremely good teamfight skills)
    • Scales well with farm due to Ultimate and Agh's
  • Leshrac
    • Highly dependent on multiple items to reach full potential (Bloodstone, BKB)
    • Needs levels badly, especially before BKBs come out
    • Spammable nuke (Lightning) against enemy mid
    • Can push tower hard if enemy mid leaves lane
  • Lina
    • Ultimate is better at higher levels (compared to Lion, for example)
    • BKB-piercing ult with Agh's (one-shot those supports!)
    • Can become a powerful right-click semi-carry with her passive
    • Should leave mid at L6, refill mana, and gank at least once (repeat when ult available)
  • Phoenix
    • Now in Captain's Mode (6.85!)
    • Needs hp, health regen and levels desperately to have impact
    • Level 2 Ultimate (SuperNova) is much better than L1, due to survivability of egg.
    • Great early-Mek carrier (heavily benefits from Mek).
The following supports are viable mid, and scale reasonably well into midgame (gank & snowball).  However, they MUST be active around the map or in other lanes after Level 6, or their "time to shine" will pass them by:
  • Abaddon
    • Benefits from levels
    • Can get VERY tanky with the right items
    • Best with aggressive mid-game carries (DK, CK, Luna, Slark, etc)
  • Ancient Apparition
    • Needs L6 ASAP for Ult
    • Needs levels
    • Powerful Agh's upgrade
    • Can gank other lanes without leaving mid (after L6)
    • Can zone out melee opponents with Cold Feet and 600 range auto-attacks 
  • Bane
    • The early Fiend's Grip is an auto-kill on the enemy mid.
    • Tends to get focused lategame, and can really use an Hp item, or BKB
    • Really annoying for enemy mid to lane against
    • All Bane's abilities are more effective earlier in the game - the faster he can level them, the greater his impact.
  • Ogre Magi
    • Needs levels
    • Falls off hard lategame, but can have massive impact early-midgame with levels
    • Transitions surprisingly well into a right-click semi-carry with appropriate gear (Crystalis + Shiva's/Scythe)
    • Can alternately use his farm to get teamfight item (Veil, Pipe, Mek, Crimson, etc)
    • Should leave mid at L7 to roam and gank
  • Nyx
    • Needs levels
    • Needs to have early game impact and snowball (Dagon / E-blade, etc)
    • Leaves mid at L6 to gank
  • Earthshaker
  • Enigma
    • He's a better jungler, but if someone insists on the jungle and there's a solar and lunar eclipse at the same time and no one wants mid...
    • Eidolons allow zoning of enemy mid, and pulling lane back
    • Malefice stun is good defensively
    • Can push tower if enemy mid leaves lane
    • Needs levels - all his abilities are good.
    • Needs early Blink, benefits heavily from BKB.
  • Jakiro
    • Needs levels
    • Strong 1v1 laner (tough, great harass)
    • Get early Mek for ridiculous push
    • Benefits heavily from utility items (Force Staff, Veil, Eul's, etc.)
  • Mirana
  • Shadow Shaman
    • Needs levels
    • Needs hp, mana regen & mobility items badly
    • Can take mid tower at L6 with Serpent Wards
    • Downside:  vulnerable in mid, not very strong 1v1 laner (tends to push lane when harassing)
  • Windrunner
    • Scales well with items (Focus Fire ult) and levels (all abilities good)
    • Needs team synergy to be effective (on team with Drow, for example)
These supports are sometimes sent mid for an early level-6 ultimate. Usually happens when you have a jungling carry, the mid lane is available, and solo offlane is too dangerous:
  • Io (usually sent mid as part of dual mid - with CK, Tiny, Sven, or PA)
  • Lich (Sacrifice also annoying to enemy mid)
  • Treant (early levels in Living Armor to help other lanes, especially an aggro-tri)
The following supports should probably NOT go mid, ever, even though they scale well with levels, because they don't need items that badly, fall off too hard after midgame and can't snowball very well).  I've seen it done, but that doesn't mean it's a good idea:
  • Dazzle
  • Disruptor
  • Earth Spirit
  • Lion
  • Rubick
  • Shadow Demon
  • Treant
  • Visage
  • Witch Doctor
If you ever see these mid, go cut your eyes out and throw your computer out a window.  They scale extremely badly, and are wasted mid:
  • Chen
  • Crystal Maiden
  • Enchantress
  • Keeper of the Light

Tuesday, October 28, 2014

Warding: Comprehensive Link List

Here's a list of all the warding-related posts and images that I could find.  There are many more, but some aren't all that good.  These either have good explanations, good screenshots/map markup, or both.

6.82 Patch-Specific Wards

Warding Articles:


Thursday, October 23, 2014

Article: How to Support by Camocspro

I liked this comment/post, but it was buried in Reddit, and I knew I'd never find it again.  It is re-posted here for posterity.

Captured from Reddit.  Post by camocspro.

Here are certain simple rules to all support players who are in low MMR. People at higher level MMR probably all know this already, so ignore from here on.
  1. Always buy wards at level 1. If you think your enemy is an invis hero like clinkz, bounty, weaver, you have to buy sentry wards. Go gather around rune at 0:00 with help. Assess your enemy lanes, if you feel that they are going to safe lane and you are safe laning too, its always better to ward near the enemy's safe lane rune spot, so your mid can see incoming ganks.
  2. Always check the offlane player's inventory. If he has wards, keep tabs on his inventory as he walks around. If he doesn't have it at any moment, he has likely placed the ward around where he walked. Always check pull camp at 0:30, to make sure it hasn't been warded. If it has, buy sentrys ASAP and deward and start pulling. If it hasn't then stack, go zone out if its a strong offlane like phoenix or bristle back and then pull. Else just zone out and pull through. Try to avoid staying in lane with the carry unless he requires it and make sure you get XP and so does his carry. Don't unnecessarily babysit carry. Just zone out offlane and come back in between to help. When harassing try to stay off the aggro range from creeps. Do not unnecessarily harass enemy while taking aggro from creeps. Harass mainly when there are fewer creeps and away from aggro range. Eat a tango before trading hits. Take off creep aggro after each harass. Learn aggro tricks searching on google. Do not trade hits with a hero who has more damage than you. Use harass with spells instead, of course you should have mana regen for that. If you need the carry help in harass and zoning out. Ping the enemy offlane hero to notify your carry to help you. When in lane DO NOT try to steal a creep. Deny and get your gold from pulls. Do not single pull unless you intend to get a tower.
  3. After zoning out, go roam towards mid especially as a 4 role. If you are 5 role, don't bother roaming unless your carry is doing really well and doesn't need any help. As a 4 role, you should buy smoke to gank before minute 6, as most often enemy supports have wards. If you try to gank without a smoke, your move towards mid woulda be of no use. As a 4 or a jungler try to secure the rune for your mid hero if he has a bottle. Come around 55 to the rune spot and ask your mid to go to the other rune spot. This will ensure your mid hero wins the rune battle. Try upgrading courier as soon as possible after minute 3.
  4. Watch for enemy hero levels. I've seen the players perspective of my 3k MMR friend and he didn't even see the scoreboard or the other hero inventories etc to see how everyone else is doing, until he died. Watch for levels of all heroes, especially mid and invis killers like nyx bounty. As soon as nyx hits level 5+, go get sentry wards and place one at mid and one at carry. You also need to get teleport scroll to be ready to TP since around level 6 laning stages transitions into ganks. You will NOT have money for magic wand, or arcane boots unless you have kills. At max you will have boots and a magic wand. This should be enough. That is why position 5 is really hard. You have to try your best to gather gold to invest on wards etc. Also remember to stack, supports even my level of MMR just refrain from doing this. They walk next to a creep camp at 53 and are completely oblivious to the idea that they can stack a camp/ancients without wasting any time. You need to pay a lot of attention. Your gold and levels depends on how well your team is doing, not on how well you are doing. You support your core heroes to win the game. You don't carry the game for your team.
  5. Don't worry too much about your levels, ensure that your core heroes are at good levels as when you are near kills, you will catch up on levels. The more greedier you play the worse it is for your team. If youare position 5 you can control the tempo of the game with your support especially early game. As a position 4 or even position 5 do NOT stay in lane with low hp or mana without any form of regen. Just walk to base to come back. You don't need to use TP to come back. You can just walk back. That TP should be saved to help someone in danger.
  6. The most important thing is to watch enemy inventory. There is no point in ganking someone with a haste rune bottled up if you don't have a really hard disable for a long time. Assess killing potential and hp. HP percentage bar is not enough to gauge killing potential. High strengh gain heroes can have 500 hp at 50% health which is not an easy kill. Also notice mana pools. If weaver has only mana for one sukuchi then it is a great time to gank. If he has full mana, unless you have good lockdown and burst, ganking him is fruitless, because he is going to ulti.
  7. Watch for tier 1 HP. If it is under 50% HP, single pull the small camp and destroy the enemy creeps faster and get tier 1 quickly. This is especially useful, if your safe lane is doing really well and your carry is going midas. This will get his midas faster due to tower gold and therefore accelerate GPM.
  8. Do not deward and place the ward in the same spot. Place in different places all over the map so your ward doesn't get dewarded easily. Always carry dust against shadow blade/invis heroes, sentries is not that useful. Get sentries against heroes that use invis to initiate, like nyx, mirana ultimate etc.
  9. Do not stack disables, and please for the love of god don't buy an aghanims on supports. Buy mobility items. Blink/forstaff euls. My friends always go aghs on bane which is ridiculously dumb and I can't even imagine why. Unless you are warlock aghs is a stupid item on supports. Blink/forcestaff/euls will be better any day. Have a lot of gold, buy necro and stay relevant. Even a bkb/ghost sceptor/halbred is better.
  10. In fights you shouldn't try to right click. Cast your skills and get away from the fight. You are not there to take any damage whatsoever. Once your cooldowns are done, come back into the fight and cast spells again.

Good Follow-up Comments:

by rascast5:
So don't just create space for your carry. Your job isn't to stand next to the carry so he 'has space'. Work to get him kills, work to get mid kills, and work to kill the enemy carry, while keeping vision up around the map so your team doesn't get ganked. Always have a tp so you can tp to ganks to help out and get return kills. Your carry doesn't need to be ultra farmed. If your mid is decent and you help him stomp his lane by controlling runes and ganking then the game becomes 4v5. If you kill the enemy carry as well and stop him from farming it doesn't matter if he could be last hitting better than your guy.

by Myzzrym:
If you see for instance that people are not paying attention to the mini-map, do not place wards in "passive" areas to "avoid ganks" (because they won't notice it anyway). Place your wards aggressively where you know you can catch someone or at least disturb them, or place them in a way where you have sight so you can harass safely because you know the enemy supports are not near.
If you see your carry isn't reliable, it's time to go and try to shut down someone else instead of making sure you own carry can get farm. Be careful, it's really easy to get into a "everyone sucks anyway" mindset and start playing solo, which is not what I'm advocating for. People make mistakes, and you shouldn't entirely abandon your carry because he missed some CS or got killed stupidly once or twice.

Thursday, August 21, 2014

Best Roaming Supports

Zrog says:  I don't agree with everything that's pointed out in this article/post, but it's generally correct, and for the right reasons.  Note that the original author assumes that you will be roaming the support at Level 1. I've taken tips and opinions from elsewhere on the web and added them at the bottom.

By Chuavechito on PlayDota.com

You don't really need [Observer Wards] to roam but you WILL need to counter-ward with either a set of Sentry or 1-2 Smokes. Go for Sentry only if you are confident enough in your warding skills.

My ranking on roamers:

1) Earthshaker ("Shaker" or "ES")
2) VS [Vengeful Spirit]
3) Lich and Venomancer
4) Tidehunter
5) Sven and Ogre [Magi]
6) CM [Crystal Maiden] and Doc [Witch Doctor]
(7) [Skywrath Mage - massive mana pool and able to spam nukes].

Shaker is the best roamer because Fissure is the best roaming skill at level 1. However he can only roam when he is picked to do so. If he roams he will be underleveled and underfarmed so is really important that the team picked a roamer ES and not a ES to turtle/spam area dmg in teamfights.

Lich, VS and Veno are good roamers because they are very level and item independent heroes. Also, their stun/slow are really good at level 1 and they have range. VS > Lich/Venom because stun > slow.

Tide is like Lich or Veno but he's melee so his ganks are much less effective.

Sven is not a good roamer because he isn't level or item independent, and has a small mana pool. [Zrog sayshe does, however, have a very good Level 1 stun/nuke, and can be roamed similar to Earthshaker]

Ogre is not a good [level 1] roamer because he is very level dependent. [Zrog disagrees - he's still effective at L1, but you don't roam him at level 1, you roam him at level 3, with a 1-1-1 build].

CM is a terrible roamer because you will delay the aura too much. [Zrog just had an aneurysm, as Crystal Maiden is probably the best early roamer after Venge.  If you need the aura that bad, just don't pick her as a roamer!]

Doc [Witch Doctor] is also a terrible [early] roamer because his stun is terrible at level 1. [Zrog says: that's why you roam him at L3, with 2 points in Maledict, and bring a buddyMaledict damage is disgusting if you have someone else to dish out the first bit of damage].

Zrog's Notes:

Earthshaker and Vengeful Spirit got a lot of votes, too, especially for L1 roaming.

Treant considered a good L1 roamer with a slow (Leech Seed) + High base dmg.  L2, can dive towers with Living Armor, or can stealth with Nature’s Guise.  Should check rune early (invis, haste, DD, all good).  Start with boots, and your position 5 should hand over some consumables.

Nyx has also been mentioned, but is less useful without levels and farm.

Shadow Demon is a good roamer, but needs a buddy for more damage.  Ideally should have L3 before roaming.

Skywrath Mage hadn't been released when the above post was written, but I would add him.  He pairs well with a tanky roamer that can initiate (ES, Ogre, etc).

Wednesday, June 4, 2014

Effective Support Items

Effective Support Items

Cheap items:
  • Medallion
  • Urn
  • Aquila
  • Soul Ring
  • Wand

Most efficient/effective for cost, easiest to build:

  • Rod of Atos
  • Veil of Discord
  • Force Staff
  • Phase Boots
  • Mekanism
  • Eul’s
  • Soul Booster
Int Hero:  Phase Boots (instead of Force Staff), Atos, Eul’s, TP scroll + wards/dust/smoke
Agility Support:  Arcane Boots*, Aquila, Wand, TP, 2 of Wards/Smoke/Dust
Strength Support:  Arcane Boots*, Urn/Basilius, Sange into Heaven’s Halberd, TP, 2 of Wards/Smoke/Dust
*for boosting mana pool
Underused Items:  Necrobook, Diffusal, Atos

Good Luxury Items for Anyone:
Orchid
Scythe
Bloodstone


Most beneficial to whole team:
-        Arcane Boots
-        Vlad’s
-        Urn
-        Mek
-        Drums

Most defensive:
-        Glimmer Cape
-        Force Staff
-        Mek
-        Pipe

Disables:
-        Eul’s
-        Atos
-        Scythe
-        Orchid

Most offensive:
-        Aether Lens
-        Veil
-        Necrobook
-        Dagon

Best early lane support items:
-        Any regen item (Tangos, Salve, Clarity, Mango, etc)
-        Headdress (3 hp regen aura)

-        Basilius (2 armor aura)

Late-game supports

The following supports can still be useful late game, especially with some farm:

Supports that are good late-game (with some farm):
  • Alchemist
  • Sven
  • Venomancer (Agility semi-carry)
  • Vengeful Spirit (good stat gain)
  • Ogre Magi (falls off sharply ultra-late game)
  • Silencer
  • Gyrocopter (yes, he can be played as a greedy support)
  • Naga Siren
  • Windranger
  • Warlock
  • Necrolyte
  • Abaddon
  • Wraith King