I've also left off heroes with spells that summon or dominate creeps - those ranges aren't that relevant in combat.
NOTE: This post is still a work-in-progress.
1200+ Effective Range
Wind Ranger - Power Shot (2600)Jakiro - Ice Path (1200)
Tinker Heat Seeking Missile (2500)
Keeper of the Light - Illuminate (1800)
Disruptor - Glimpse (600/1000/1400/1800 by Level)
1000+ Effective Range
Rubick - Spell Steal (1000, 1400 w/Agh's)Bane - Enfeeble (1000)
900+ Effective Ranges
Pugna Life Drain (range 900/1050/1200 by skill level)
Crystal Maiden - Crystal Nova (1100 = 700 range + 400 radius)
Puck - Orb (2175 = 1950 + 225 radius)
Jakiro - Macropyre (900, or 1800 w/ Agh's)
Silencer - Last Word (900)
Disruptor - Kinetic Field (900 + 325 radius)
Keeper of the Light - Mana Leak (550/700/850/1000 by Skill Level)
Keeper of the Light - Blinding Light (900 + 675 radius)
800-850 Cast Ranges
Lina Dragon Slave (800 extends to 1025)Wind Ranger - Shackleshot (800, +575 second target latch range)
Zeus - Arc Lightning (850, +500 bounce distance)
Nature's Prophet - Sprout L4 (850)
Silencer - Curse of the Silent (800 + 350 radius)
Rubick - Fade Bolt (800 + 440 bounce)
Disruptor - Thunder Strike (800)
Disruptor - Static Storm (800 + 450 radius)
700-750 Cast Ranges
Pugna - Decrepify (700)Puck - Dream Coil (750)
Enchantress - Agh's Impetus (740) ((550 normally))
Zeus - Lightning Bolt (700)
Jakiro - Dual Breathe (750 max)
Chaos Knight - Reality Rift (700 @ L4)
Ogre Magi - Ignite (700, 1400 multicast range)
600-650 Cast Ranges
Lina Light Strike Array (625)Lina Laguna Blade (600)
Shadow Shaman Ether Shock (600, can extend to 1100)
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