Team: Luna, Sand King, Kunkka, Jakiro, + Necrolyte/Omni/Dazzle/Witch Doctor
Combo: Epi --> Burrowstrike into Ice Path into Ghost Ship/Torrent into Eclipse. By the time the combo is over, Ice Path and/or Burrowstrike may even be off cooldown for a repeat!
Laning: Very flexible. Computer tends to send Jakiro mid, but I'd probably pick Kunkka or the +1.
Team: Sand King, Kunkka, Jakiro, Dark Seer
+ carry with AOE: Shadowfiend/Medusa/Luna/Gyro/WK/(solo DK w/roamers?)/Alchemist/Terrorblade
Laning: Kunkka mid, (carry) + Jak + SK safe (& roam), DS solo offlane
Team: Magnus, Gyro, Kunkka, Jakiro, Shadow Shaman/Lion?
Lanes: Magnus solo safe, SS + Jak + Gyro agro tri, Kunkka mid
Items: Veil, Mek, Arcanes.
Bans: Centaur, Naga, Silencer, PugnaTeam: Warlock, Tidehunter, Sand King, Leshrac, Luna/Sven/Gyro/Kunkka/OD/Ember
Lanes: Warlock mid, Luna + SandKing + Lesh, Tide offlane
Items: Blink on SK & Tide; Veil on Warlock, Arcanes on Lesh, Mek on carry?
Ban: Silencer/Rubick/Naga/PugnaTeam:
Void solo offlane
Warlock mid
Gyro, Witchdoctor, Crystal Maiden safelane
Team:
Timbersaw offlane
Void, WD, Jakiro safelane
Leshrac mid
More Ideas, based on this link:
http://www.dotafire.com/dota-2/guide/universal-guide-to-team-fight-powers-7197
#1: Puck, Gyro + AA, Disruptor + Sven (AA & Gyro can anti-push from cross-map (Gyro w/Aghs).
#2: Faceless + WD + SShaman, Phoenix solo, Magnus mid (RP into Chrono + WD ult + Wards/Shock + Supernova)
#3: Faceless + Jakiro + Lich, Darkseer solo offlane, Tinker mid (Tinker for splitpush while teamfight powers allow 4v5 wins)
#4: Medusa + Dazzle + SShaman, DSeer solo offlane, DP mid
#5: Faceless + Warlock + CM/Lich/Jakiro, Gyro mid, DS/Mag/Elder solo offlane
#6: Kunkka + Tide + Disruptor, Magnus mid,
#8: Faceless Void + Warlock + Skywrath/CM, Zeus mid, Phoenix solo offlane (Zeus Veil, Phoenix Mek)
#9: Warlock, Dark Seer, Sven, Disruptor, Sniper/QoP mid
(Vacuum into Bonds + Upheaval + Wall + Static Storm, Sven Storm Hammer + Cleave, Sniper right-click or QoP Sonic/Scream).
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