Wednesday, June 4, 2014

Illusion and Minion Teams

The following illustrates the idea of punishing an enemy team who typically runs a lineup with little AOE.  Chances are that you won't aim for this type of draft, since you can be hard-countered if the enemy picks up some strong anti-push or AOE, but you can drift this direction if you notice little AOE on the enemy team.

Illusion team
Mid:  Naga
Offlane: CK + Shadow Demon
Safe:  PL/Spectre + Warlock


Minion Heroes:
Beastmaster (Inner Beast)
Lycan (Howl)
Brood (no buff to others)
Chen (Heal)
Enchantress (no buff to others)
Enigma (Eidolons, no buff to others)
Invoker (Fire Spirits)
Nature’s Prophet
Venomancer
Visage
Warlock


Ban:  KotL, Earthshaker


Minion Teams:
#1:
Mid: Invoker
Offlane:  CK + Visage
Safe Lane:  Lycan + Warlock

#2:
Mid: Beastmaster
Offlane:  NP
Safe:  Lycan + Veno
Jungle:  Chen

Team Idea (add some auras to minion team)
-        Shadow Fiend (mid)
-        Wraith King (pos 4)
-        Lycan (safe farmer)
-        Enigma (jungle)

-        Beastmaster (offlane)


Summoned unit synergy:
Offlane: Broodmother
Mid: Beastmaster
Safe: Lycan + Visage;
Jungle:  NP
Pick order:  NP, Visage, Beastmaster, Lycan, Broodmother (this way you can pick differently if enemy team adjusts)
Ban:  Earthshaker, KotL, Tinker, Leshrac, Shadow Fiend

LOL army team:
#1:
Chen jungle
NP offlane
Lyncan + Enigma
Beastmaster mid
(someone get a Necrobook!)


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