“Learning to lose means learning to win”.
by: Zrog
Inspired by several articles, including
SlashStrike’s blog, Purge’s recent interview on teaming up with Zephyr,
and FluffNStuff’s blog at Complexity (http://www.complexitygaming.com/forums/blog.php?b=2033&goto=next
Blame yourself, not others, for every loss.
There’s always something you could have done better, and done at the
proper time, it may have tipped the game in your favour. Even the sheer
fact of doing better may inspire your teammates to
make better plays and play more confidently. In Dota, more last hits
so you could start carrying earlier, more time in the jungle while you
lane was pushed, grabbing a bit of farm as a support, smoke ganking as a
support (early enough to make a difference)
– these are all little things that can make a big difference.
Play games against those who are better than you,
whenever possible. This means that you WILL lose more than you win.
However, it will also force you to step up your game, and learn faster.
The faster you can learn, the more you will
win, because you will always be doing better than your MMR. The ideal
is to always be better than your MMR. That is, by the time you reach
that MMR, you are already ready for it to be higher. Thus, you should
never whine that your MMR doesn’t reflect your
“real skill level”, because it SHOULDN’T, if you’re improving. If your
MMR plateaus, ask yourself what YOU can be doing to improve your OWN
game.
Watch pro games and see what CAN be done. This will open your eyes to new techniques, strategies, and possibilities, by those who have dedicated large portions of their lives to the game, and to trying new things. They’ve already spent the time discovering what works, so why not gain from that yourself?
Be willing to play position-5 support, and lose
games. Why? Because warding wins games, once you know how to do it,
and supports have a surprising influence on game flow, especially early
game. Learn how to impact the early game by being
a clever support. However, you will feed when you first start doing
this, because you will have to take risks, and it will take a while
before you recognize which risks pay off. I first-picked Chaos Knight
in one pub game and ended up being this support,
because no one else would do it. And yes, we won that game (with our
mid and offlane carry…)
If you are okay with losing, that means less chance
that you’ll lose your cool against teammates who make mistakes.
There’s no reason to do lash out if you want to win; it’s
counterproductive. People who are criticized during a game will
freeze up at key moments, cease to listen to suggestions, and team
cohesion will suffer (and everyone will go off and do their own thing,
meaning you’ll hardly ever win a teamfight). This does not mean you’re
not allowed to be angry or frustrated! These
emotions will happen because you are a living, breathing human being!
All it means is that you should form the habit of venting your negative
emotions privately, rather than lashing out – which makes you an easier
person to associate with.
The fact of matchmaking is that you can’t win every
game. The system is designed, in fact, to ensure that you win only
about 50% of your games. If your rank is climbing and you are
improving, you might get as high as 55-60%, but the system
will auto-correct to bring you back to the 50% each time you hit a new
skill plateau.
Your teammates will always make mistakes, and so
will you. Even the very top pros make “mistakes”. Their mistakes seem
smaller than ours, but the higher level you get, the smallest mistakes
can still add up to a loss. Getting bad mannered
about mistakes hurts you and your team. Recognizing and acknowledging
your mistakes and keeping quiet about others’ mistakes (during the game)
makes you a good teammate., gets you commended, and makes the game fun
to play for others.
Games that stand the test of time, and are very
popular, have steep learning curves. It’s worth learning a “hard” game,
because it will continually challenge you and stay interesting. It
will also continue to evolve. The skills you learn
in such a game, even if they are “soft” skills like cooperation and
teamwork, will serve you elsewhere in your life, even if it’s only in
future games.
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