Wednesday, June 4, 2014

Strong Dual-Lane Combinations

From various sources around the web, I've gathered some reputedly strong laning combinations.  I haven't tried all of them myself.  I'll try to sort these over time.

See also:


Good Lane Pairs (Farming hero first):

Alchemist + Ancient Apparition (dual stuns, AA pick denies Ice Blast to opponents)

Axe + Abaddon (Call + Shield is quite good).
Axe + Bane (Enfeeble so can’t kill anything, then Hunger)
Axe + Dark Seer for vs-melee pwnage (Ion Shell), Vac into multi-target Call.  Also can creep-skip.
Axe + Disruptor (Battle Hunger + Thunder Strike, Taunt + Kinetic Field)
Axe + Drow (hell for melee carries - Battle Hunger + Frost arrows = hard to escape, too)
Axe + Huskar / Clinkz / Drow / OD / Silencer (anyone with an orb attack)
Axe + Invoker (cold snap + battle hunger)
Axe + Jakiro (Call + Macropyre is especially nasty)
Axe + Omni (Axe likes healing.  Omni likes keeping nasty melee allies alive)
Axe + Phoenix (Call allows for easy Spirit hits, and Call useful to protect Egg)
Axe + Silencer (Curse and Hunger are annoying)
Axe + Skywrath (Battle Hunger + Arcane Bolt spam is very annoying.  Add a CM to the team for more annoyance).
Axe + Tiny (throw Axe, Taunt+Spin, Avalanche)
Axe + Venomancer/Necrolyte/Warlock/Dazzle/KotL (early game Axe with a proper harass partner is a nightmare, especially vs melee)
Axe + Undying (this has become a "thing" in dual offlanes - Call + Tombstone is very good)
Axe + Vengeful Spirit
Axe + Witch Doctor (Axe benefits from healing in lane, and Maledict works well with Call).

Bane + KotL (unlimited Brain Saps)
Bane + Mirana (Nightmare into Arrow)
Bane + Undying (Brain Sap + Decay = very low enemy hp)

Brood + Dazzle (massive Shadow Wave damage)
Brood + KotL (taking KotL also denies this anti-pusher to your opponents, and allows Brood to create MANY spiders)

Centaur + Shadow Demon (Disruption + Curse to setup for Stomp + Double Edge).
Centaur + Bane (Nightmare setup for Stomp + Double Edge)
Centaur + Abaddon (Shield breaks on Double-Edge = ouch)
Centaur + Tiny (Toss, Stomp, Avalanche, Double-Edge = dead)

Chaos Knight + Ancient Apparition (Rift + Stun keeps foe in range of Cold Feet effect, Vortex buffs Chaos Bolt damage and slows target, or use Chilling Touch for more right-click damage).
Chaos Knight + Leshrac / Lina / Mirana / Windranger / Jakiro (Chaos Bolt sets up 2nd stun)
Chaos Knight + Vengeful Spirit
Chaos Knight + Dazzle
Chaos Knight + Shadow Shaman/Lion

CK/SK/Sven + Lina/SS/Lesh/Lion/Mirana

Clockwerk + Jakiro (cogs + AOEs)
Clockwerk + Lion (Hex into Cogs into assault into Spike)

Crystal Maiden (CM) + Ogre Magi (heavy nuke)
CM + Ursa (one of Ursa's big challenges is holding enemies still so he can Fury Swipe.  CM fixes that).
CM/Veno + Gyro 
Crystal Maiden + Dark seer
Crystal Maiden + Juggernaut

Dark Seer + Clockwerk (Surge the Clock who runs towards the enemy, uses cogs, then ion shell and battery assault to liquefy them. In teamfights put a wall of replica in the cogs and vacuum them in).
Dark Seer + Clinkz / Bounty / Riki (Fun with Stealth & Ion shell)

Dazzle + Undying (heal da zombiez for burst dmg)

Disruptor / Veno + Undying (Slow/Field into Tombstone - easily countered by escapes and heals)

Dragon Knight + Ancient Apparition/Leshrac (Looooong stun)

Doom + Dark Seer (add:  Dazzle, CM, Omni, Abaddon for strong tri-lane)

Drow + ES
Drow + Lich
Drow/Luna + Venge
Drow + Crystal Maiden (slow & kill from range.  Gust / Freeze for defense)

Earthshaker + Drow / Huskar / Ursa / Viper (block off lane, go to town with right-clicks)

Faceless Void + Lich (Carry w/escapes + spammy support - Ults synergize well together)
Faceless Void + Witch Doctor (Kill potential, and late game ult synergy)

Gyro + Venomancer (slow into Barrage)
Gyro + Disruptor (Glimpse back into Barrage)

Huskar + Abaddon (healer allows Huskar to dive and be even more reckless)
Huskar + Axe
Huskar + Bane <-- this is annoying as hell, 2 spears + brainsap = big chunk of your hp
Huskar + Dazzle (Huskar can be even more reckless!)
Huskar + Necrolyte
Huskar + Ogre Magi (Lust + Slow = very good for Huskar)
Huskar + Treant

Jakiro + Veno (push)

Juggernaut + Veno/Lich/Crystal Maiden/Dazzle/OmniKnight
Juggernaut + Ogre magi (be aggressive & go for early kills)
Juggernaut + Shadow Shaman
Juggernaut + Tusk (Snowball into Spin)

Keeper of the Light (KotL) + Zeus/Tinker/Gyro (spammable big nukes)
KotL + Silencer (lots of mana drain)
KotL + Skywrath (very spammy)
KotL + Undying (spam Decay)
KotL + Spammable Nuker (Axe, Sven, Tiny, Zeus)

Kunkka + Dazzle (just annoying to lane against)
Kunkka + Necrolyte (Tidebringer + Heartstopper very annoying to lane against)
Kunkka + Pugna (Decrep into Torrent + Nether Vortex) 
Kunkka + Shadow Demon (Disruption into Torrent)
Kunkka + Tide
Kunkka + Veno/Crystal/Lich
Kunkka + Warlock (Fatal Bonds + Tidebringer)

Leshrac + Crystal Maiden
Leshrac + SandKing (Burrow Strike into Split Earth + Lightning.  Also Caustic works well with Lightning to nuke enemies standing near creeps).
Leshrac + Shadow Demon (Disruption into Split Earth)
Leshrac + Lion

Lich + Phoenix offlane (works vs. trilane!)

Lifestealer + Crystal Maiden
Lifestealer + Shadow Shaman (add CM for a strong tri-lane)

Lina + Jakiro (Ice Path, Light Strike, Dual Breath, Dragon Slave = double kill) 
Lina + Ogre Magi
Lina + Pugna? (lots of burst, but… very slow and squishy) 
Lina + Sand King (unfortunately, both of these heroes need farm, so you need kills!)

Luna + Spiritbreaker <-- SB hits like a truck with charge+bash, plus Luna's passive
Luna + Venge (armor debuff + Luna aura = great harass)
Luna / Weaver + Nyx

Lyncan + Lesh, w/Chen Jungle
Morph + CM (early Basilius)
Naga Siren + Dazzle, abuse illusions
Naga Siren + Leshrac
Naga Siren + Venomancer
Necrolyte + Treant / Omni (very very hard to kill, dangerous for melee enemies)
Necrolyte + Veno (heartstopper + poison/wards is very annoying)
Nature's Prophet + Skywrath (sprout + ult/nukes - this is a weird / unusual lane, but works well)
Nyx + Lion (+ carry for trilane)

OD + Ogre / Lesh / Bane (Essence Aura provides mana to mana-starved Int supports)
OD + Necrolyte (OD feeds Necro mana for more heals)
OD + Silencer (use Astral Prison to reduce mana pool, then use Curse when they can't cast anything)
OD + SD (Spam poison) (Also works with Veno/spam wards)

Ogre + Bane dual offlane
Ogre + Drow/Viper (vs. Beefy melee)
Ogre + Lifestealer
Ogre + Lina/Leshrac/Mirana (any ranged that needs setup stun)
Ogre + Pugna (vs. melee / magic)
Ogre + Veno (vs. anyone)
Ogre + Witch Doctor (Maledict + Double Nuke)

Omni + CM
Omni + Dazzle
Omni + OD (infinite mana = infinite hp) 

Phantom Assassin + Ancient Apparition (Chilling Touch + Phantom Strike)
Phantom Assassin + Abaddon (PA can take lots of risks with shield/heals as backup)
Phantom Assassin + Wisp (as above)  

Phantom Lancer + Keeper of the Light (the classic annoying lane)

Phoenix + Lion / Shadow Shaman
Phoenix + Tusk

Pudge + Bane = easy hook
Pudge + Crystal Maiden (dual disable into Rot)
Pudge + Dark Seer (Surge/Hook + Ion Shell + Rot = No escape)
Pudge + Lion (dual disable into Rot)
Pudge + Shadow Shaman (dual disable into Rot)

Pugna + Silencer (force to Cast with Curse, Ward punishes)
Pugna + Crystal Maiden (Decrepify + Nova + Nether Blast + Frostbite + right clicks...)
Pugna + Keeper (Queue Illuminate, hit with Decrepify before Illuminate hits).

Razor + Bane (Nightmare + Static Link)
Razor + Beastmaster (lots of early right-click dmg + chase with Boar)
Razor + Shadow Demon (Link ticks during disrupt)
Razor + Earthshaker (Link after wall)

Sand King + Omni (Burrowstrike, then Purify)
Sand King + Shadow Demon
Silencer + Axe
Silencer + Keeper (Mana Leak and Curse work well together, can spam it with Chakkra)
Silencer + Nyx (Curse + Mana burn)
Silencer carry + Spiritbreaker support=early game ganks, mid game utility, and late game pwnage.
Sladar + Venge (armor reduction and physical damage + dual stuns)
Slardar + Dazzle
Slardar + Lina/Leshrac
Slardar + Shadow Demon
Slark + Ancient Apparition (long stun after pounce with Cold Feet, Slark Dark Pact with Vortex)
Slark + Undying (stat steal, Pounce + Tombstone is deadly)
Slark + AA (Pounce into Cold Feet)

Spirit Breaker + Ogre Magi (be aggressive, use Lust on Spiritbreaker)

Sven + Ancient Apparition (Cold Feet + Stun = really long stun)
Sven + Crystal Maiden
Sven + Jakiro (Hammer into Ice Path + Dual breath slowing for more right-clicks)
Sven + Keeper of the Light (more Storm bolts is annoying)
Sven + secondary stunner (Leshrac / Lina / Lion / Shadow Shaman)
Sven + Vengeful Spirit

Tinker (HS missile) + Necro (Heartstopper)
Tinker (HS missile) + Gyro (Flak)
Tinker + Clockwerk (Missiles + Flares = very annoying)

Tiny + Centaur; a Queen Bitch of a lane. Toss -> Stomp -> Double Edge -> Avalanche. That’s 450 magic damage at 1300 range, and 4 seconds of stun, all at level 2. And it only gets worse from there.
Tiny + KotL (ability spam)
Tiny + Wisp (classic lane, usually used in mid)
Tiny + Ogre Magi:  "played against this a while ago and they tower dove us right from the start. Toss in the Magi, Fireblast, Ignite, Tiny catches up and you're stunned again. And dead."
Tiny/Chaos Knight/Sven + Io (the typical Wisp pairings)

Tusk + Clockwerk ("cage match")
Tusk + Centaur / Tiny

Undying + Bounty Hunter
Undying + Disruptor (Tombstone + Kinetic Field = killing ground) 
Undying + Jakiro
Undying + Keeper of the Light
Undying + Leshrac
Undying + Veno

Ursa + Crystal Maiden
Ursa + Shadow Shaman
Ursa + Wisp, early Roshan (even L1 with Potion rotation)

Venge + Sven/CK/Wraith King
Vengeful Spirit (get Medallion) + Earthshaker

Venomancer + Luna (with Luna passive dmg boost)
Venomancer + Undying
Venomancer + Viper/Huskar/Jugg/Undying
Venomancer + Dark seer 
Venomancer + Juggernaut (Poison Nova gives you the early Spin opportunity)

Viper + Luna (a strange combo, but Viper very deadly with Luna's aura)
Viper + Nyx (slow/stun/manaburn)
Viper + Ogre (just go bash them in the face, then nuke them down)
Viper + Venomancer (tons of tick damage harass and slows)
Viper + Wraith King (vamp aura helps Viper tankiness, lots of carry)

Warlock + Kunkka (Bonds + Tidebringer)
Warlock + Lesh/Zeus (Fatal Bonds + multi-target lightning)

Weaver + Abaddon (squishy Weaver gets buff)

Windranger + Centaur (lots of nuke damage, if Shackle lands, Stomp followup)

Wisp (Io) + Chaos Knight/Ursa/Tiny/Sven/Phantom Assassin/Medusa (all of these work well with Io)

Wraith King + Vengeful Spirit
Wraith King + Lina/Leshrac/Sand King/Nyx (any secondary stunner)

Aggressive Dual Lanes (dual offlane):

Spiritbreaker + Dazzle

Tusk + Spiritbreaker/Centaur/Slardar/Tiny/Axe/Lifestealer/Troll/Pudge/Abaddon/Jugg
Tusk + Clockwerk /Earthshaker
Tusk + Magnus (when they try to escape Ice Barrier after snowball, Skewer them back, or just to slow them)
Tusk + Veno (Use Wards to block exit to Ice Barrier)

Mirana/Razor/Lina + Bane (Nightmare sets up arrow/static link/LSA + Double Nuke)

Ogre + Lina 
Lifestealer + Crystal Maiden
Huskar + Dazzle
Slardar + Vengeful Spirit
Gyro + Disruptor (Glimpse back into Rocket Barrage)
Gyro + Rubick/Disruptor + SS (Tele/Glimpse into Kinetic into Barrage)
Broodmother + Disruptor (Glipse + Kinetic back into spider army)
Jugg + Disruptor/Veno/Dazzle/Viper (slow/glimpse + spin)
Zeus/Lion + Lina (bring Clarities, harass them out of lane)

Untested/Theoretical Dual Lane Ideas:
Sven/Wraithking/Tiny + Crystal Maiden (regen for low mana pool and bad Int, slows allow carry to catch & kill enemies)

Troll Warlord + Vengeful Spirit

Slark + Razor (suck away enemy damage!   Problem = compete for farm)

Razor (farming) + Bane (heavy nuke and dmg reduction, to screw over last-hitting)

Slark + OD (vs. enemy ag and str heroes – do not pick vs. lots of Int heroes – get Zeus instead).

Drow + Venge (medallion on Drow, Urn on Venge?)

Magnus + Keeper (Magnus is much more dangerous with mana – keeper can easily top him up, and they can push like crazy.  The harass would be unfunny).

OD + Shadow Demon (lots of banishing, very annoying)
--- don’t play vs. Nyx ---

Alchemist + Venge (Unstable Concoction is Physical dmg, stacks with armor reduction of Acid Spray & Venge’s Wave).  Two stuns in lane = kills.

Enigma + Lich (offlane pair):  very annoying; between Sacrifice and Conversion, this pair can keep the creep waves at their tower.  Combine this with a ganker mid, and you're bound to keep the enemy carry underfarmed.  Their ults also work well together, but be sure to ban Rubick!
More Lane pairs to Try (Need Feedback):
Spirit Breaker + Visage / Venge
Leshrac + Venge (2 stuns, aura + wave increases physical Edict dmg)
** get RoB on Venge and Medallion+Atos on Leshrac?
OD + Lion (Banish one enemy, stun+sheep other one and go to town on him).

Lifestealer + Venge
Bane + Lich (one gains mana back, one gains hp back from abilities)
Bane + Lion (lock one guy down with Hex & Nightmare, wail on the other guy with Stun + Brain Sap + Right Clicks.  At level 6, ults destroy someone)
Viper + Bounty Hunter
Lion + Nyx (mana drain / burn! – go offlane and gank the crap out of the enemy carry, & ward enemy pull camp/jungle)
Nyx + OD (Mana burn/Banish, hardly any mana, then stun + Orb)

Unusual Lane Pairs:

Tiny + Slardar/Centaur (throw + Stomp/Crush + avalanche)
Enigma + Lich (double deny, Eidolons/Frost Armor to tank wave under tower)
Anti-Mage + Lich (mid lane)

Lane Pair Favourites from the Web:

**Nyx + Silencer (mana burn + curse of silent = nasty).  Harass with Glaives, Nyx stun, get kills, snowball.
**Centaur + Pugna (Decrepify + Stomp + Double Edge).

Wraith King + Venge (two stuns plus high right-click)
Phantom Assassin + Venge (Slow + Stun + Dmg reduction and high right-click)
Pair of carries = Drow + Troll (Drow buffs Troll, Troll ult makes Drow OP).
Pugna + Leshrac (Decrepify + Split Earth) – need to build survivability items + regen, both squishy.

KotL + Undying (Spam Decay for Str steal)
Bane + Mirana (Nightmare, land perfect arrow, follow up with right-clicks/brain sap)
Bane + Undying (enfeeble + decay = very little hp and last-hitting power)
SS + Ursa (Sheep + Shackle = free kill w/Fury Swipes)

Magnus + CM (slow/freeze = perfect Magnus Skewer, aura = more Shockwave spam)
Centaur + Necro = able to heal Double Slice damage.  Orb of Venom on Centaur for chasing!
Centaur + Warlock = fatal bonds on creeps + hero, double slice to clear wave / damage enemies
Gyro + Ogre Magi = Fireblast + Homing Missile, Nuke
Gyro + Venge
Tiny + Ogre Magi = Toss Ogre, Nuke/Stun, Avalanche.  DIVE, DIVE, DIVE!
OD + Magnus (OD essence aura for mana).  CM elsewhere on map (regen) would get this combo rolling.

Axe + Silencer (Curse of Silent + Battle Hunger)
Pugna + Morph (L1 knockout punch)

More Good Lane Pairs (suggestions from the web):

- Shadow Shaman + Chaos Knight – while Rhasta is valid with any heavy dps early game, his slow move speed makes it easy for the opponent to avoid sticky situations. CK’s initiation solves that problem – blink > stun > shackle > lightning > gg.

- KotL + Io (offlane) :  Tether + Chakkra, both get mana. We spammed spirits and illuminate and pushed the hell out of the lane.

No comments:

Post a Comment

Comments are moderated. Backlinks will be hidden in comments, so don't try to advertise your site on this blog. If your site is truly valuable to the Dota community, I'll make a separate link for it.