Wednesday, June 4, 2014

Illusion and Minion Teams

The following illustrates the idea of punishing an enemy team who typically runs a lineup with little AOE.  Chances are that you won't aim for this type of draft, since you can be hard-countered if the enemy picks up some strong anti-push or AOE, but you can drift this direction if you notice little AOE on the enemy team.

Illusion team
Mid:  Naga
Offlane: CK + Shadow Demon
Safe:  PL/Spectre + Warlock

Minion Heroes:
Beastmaster (Inner Beast)
Lycan (Howl)
Brood (no buff to others)
Chen (Heal)
Enchantress (no buff to others)
Enigma (Eidolons, no buff to others)
Invoker (Fire Spirits)
Nature’s Prophet

Ban:  KotL, Earthshaker

Minion Teams:
Mid: Invoker
Offlane:  CK + Visage
Safe Lane:  Lycan + Warlock

Mid: Beastmaster
Offlane:  NP
Safe:  Lycan + Veno
Jungle:  Chen

Team Idea (add some auras to minion team)
-        Shadow Fiend (mid)
-        Wraith King (pos 4)
-        Lycan (safe farmer)
-        Enigma (jungle)

-        Beastmaster (offlane)

Summoned unit synergy:
Offlane: Broodmother
Mid: Beastmaster
Safe: Lycan + Visage;
Jungle:  NP
Pick order:  NP, Visage, Beastmaster, Lycan, Broodmother (this way you can pick differently if enemy team adjusts)
Ban:  Earthshaker, KotL, Tinker, Leshrac, Shadow Fiend

LOL army team:
Chen jungle
NP offlane
Lyncan + Enigma
Beastmaster mid
(someone get a Necrobook!)

No comments:

Post a Comment

Comments are moderated. Backlinks will be hidden in comments, so don't try to advertise your site on this blog. If your site is truly valuable to the Dota community, I'll make a separate link for it.